Author Topic: CoronaBitmap doesn't display textures in high resolution on viewport  (Read 835 times)

2023-01-23, 18:07:42

Sandertype

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Please, see the video below.
It seems that CoronaBitmap won't show the texture on the viewport in high resolution.
Using Corona 9.1 and 3ds max 2023, Windows 11.


2023-01-23, 23:18:09
Reply #1

tmatthews

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Hi Sandertype,

I believe it has always been this way, at least it has been for me since the very early versions of corona. The only workaround that I have come across is to use standard max bitmaps for anything important that you need to see in the viewport. (Which you show in your video)

Would be interested to know if there is a better solution.

2023-01-24, 08:48:08
Reply #2

Frood

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Hi,

CoronaBitmap uses the "Baked Procedural Map" value, not "Texture Maps" of the viewport configuration.


Good Luck



Never underestimate the power of a well placed level one spell.

2023-01-24, 14:57:03
Reply #3

Sandertype

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Hi,

CoronaBitmap uses the "Baked Procedural Map" value, not "Texture Maps" of the viewport configuration.


Good Luck

Oh ok!. I didn't know that. Thanks.

2023-01-24, 23:06:46
Reply #4

tmatthews

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