Author Topic: Pictures from Corona Land #5 - just a night mood  (Read 2437 times)

2021-01-18, 16:59:26

Neb

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Hi there!

I would like to introduce fifth chapter of my personal project Pictures from Corona Land #5.
This time night mood. Software Cinema 4D + Corona.

Regards
Marcin
www.realpolygons.com













2021-01-18, 23:39:01
Reply #1

Curtis Walker

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Really enjoyed that! great job!

The plastic bad was very effectively done. Thank you for sharing!

Curtis

2021-01-19, 12:58:59
Reply #2

Neb

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2021-01-19, 17:17:59
Reply #3

IL FATO

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wow....sooo cool!

How did you get those perfect volumetric lights?

2021-01-19, 19:33:43
Reply #4

Neb

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Thanks! All volumetrics were achieved directly with Corona environment volume fog material. Almost all with single bounce tick on. It was enough for dense mist. Just right setup - start render - two or three X Files series episodes on tv for hi res stills - and exr 32 bit images for edit done :) In postproduction it's good to generate volumetrics pass to controll them.

Regards
Marcin

2021-01-20, 09:24:01
Reply #5

wilbertvandenbroek

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Beautiful execution, two questions. How did you do the bag? Marvelous? And how long of a rendertime did you get? Just curious because volumetrics can slow things down.

2021-01-20, 20:34:47
Reply #6

Neb

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Thank you!

I made a bag directly in Cinema. I made bag model ( quite dense mesh ) add soft body material with right values and set wind simulation. I added wind, some turbulences, gravity and started the simulation. It was quite difficult to hit the shopping trolley :)
Hi resolution image ( 6000 pix width ) took about 4-8 hours with detailed displacements and environment fog on dual xeon 2.3 GHz and a dozen or so minutes for full hd frame. On my new Ryzen 3970 workstation it's usually 2,5 time faster at least.

2021-01-21, 08:17:54
Reply #7

wilbertvandenbroek

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Nice, I didn't expect it to be created directly in Cinema.