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Chaos Corona Forum
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ilumination objects test
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Topic: ilumination objects test (Read 5003 times)
2012-12-13, 17:23:59
mjkl
Active Users
Posts: 45
ilumination objects test
hello
this is ilumination objects test. its calculated with path tracing. in scene is over 100K ilumination polygons. there is corona sun and sky system also outside the room and is visible on left side. ilum objects are in glass objects.
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2012-12-14, 12:30:16
Reply #1
lacilaci
Active Users
Posts: 749
Re: ilumination objects test
Inspiring :D ... Did you try other possibilities(VCM, bi-dir, PPM)?
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2012-12-14, 15:40:11
Reply #2
mjkl
Active Users
Posts: 45
Re: ilumination objects test
i tried IR cache + HD cache - it looks useless for ilum glass objects. Path tracing + HD cache looks almost the same as PT+PT, just a little brighter, but 3 times faster - the same quality in 20 minutes not 1 hour (pt+pt).
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2012-12-14, 22:49:48
Reply #3
mjkl
Active Users
Posts: 45
Re: ilumination objects test
i got some new tests
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2012-12-14, 23:40:55
Reply #4
lacilaci
Active Users
Posts: 749
Re: ilumination objects test
Very nice. Any experiences with Photon mapping as a secondary GI? I'm interested in it cause it seems very fast and high quality unless facing reflections(at least from what I seen in my last tests)
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2012-12-15, 12:33:02
Reply #5
mjkl
Active Users
Posts: 45
Re: ilumination objects test
so i tried Photon mapping as a secondary GI and balls are black and needs more memory.
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2012-12-16, 16:14:38
Reply #6
mjkl
Active Users
Posts: 45
Re: ilumination objects test
this time a checked caustics.
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Chaos Corona Forum
General Category
Gallery
ilumination objects test