Author Topic: TeamRender in rc 4 Broken ***Update: NOT Broken***  (Read 2329 times)

2018-02-23, 15:44:00

BigAl3D

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So I know that in previous builds, TeamRender would render maybe at 1/3 the speed of normal IF it finished at all unless you sent multiple frames.
In rc 4, however, it seems that no matter how many frames are sent to TeamRender, I am getting the super slow rendering. I have not tried TeamRender on C4D r19 yet. Too bad, this really puts Corona


Full-speed non-debug version
Build timestamp: Jan 29 2018 19:50:09
Version: B1 rc 4 (core 1.7 (hotfix 2))
Cinema version: CINEMA 4D Studio R17.055 S
Plugin status: initialized successfully
« Last Edit: 2018-02-23, 22:37:08 by BigAl3D »

2018-02-23, 15:45:57
Reply #1

houska

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Please use the official Beta 1 release, not rc4. Maybe your problem is already fixed there?

2018-02-23, 15:49:32
Reply #2

BigAl3D

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I'm confused. Isn't Beta 1 rc 4 the latest version?

2018-02-23, 15:58:13
Reply #3

houska

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I double-checked and there are minimal changes between rc4 and the final release. In any case, there are no changes to Team Render, so you shouldn't be getting slow rendering for an animation...

Just a thought - do you have denoising enabled? What is your setup - how many clients do you have? Are you sure your network is not the bottleneck for you? The console log on the clients should tell you/us more information, could you paste it here somehow?

2018-02-23, 17:17:18
Reply #4

BigAl3D

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So a "release candidate" is what happens BEFORE a final release? So what file should I install if I want to use the latest stable version?

Yes, I am rendering with 8 passes and Full Denoising. This scene is very simple. Just one car moving around in an empty space for compositing in AE. Not even a full HD frame. Here is the render client on my network dedicated render box. I've removed everything, but all the plug-in load info and the last job I tried and cancelled. Hope this helps in some way.

========================================
 Corona for Cinema 4D, version B1 rc 4
 Version of core 1.7 (hotfix 2)
 (c) Render Legion a.s., 2014-2018
 Plugin successfully loaded
========================================
Loaded PlaneSmart $Revision: 82 $
||----------------------------------------
||  biomekk.Switch v1.01.008
||  (c) 2006-2008 Christopher Montesano
||  http://www.biomekk.com
||----------------------------------------
The plugin ID '1020525' in file 'PlaneSmart' collides with the same ID in file 'PlaneSmart'
TopCoat V(1.501), 17055 New Client, Windows
Cycles 4D Build 1.0.0217
Cycles Core 1.8.1 (14/06/17[61899])
Sat Jul 22 08:00:35 2017
Copyright (c) INSYDIUM LTD
Cycles 4D Loaded.
CV-ArtSmart v1.05 // www.cineversity.com/vidplaylist/cv-artsmart
Ray Connector Loaded
Uber Delay loaded successfully. @Charles Rowland 2012
DEBUG:cvToolbox:Base Path: C:\Users\teamv\AppData\Roaming\MAXON\Team Render Client R17_DBCD2EA5\plugins\cv-toolbox
DEBUG:cvToolbox:Lib Path: lib/27
DEBUG:cvToolbox:Toolbox: C:\Users\teamv\AppData\Roaming\MAXON\Team Render Client R17_DBCD2EA5\cvToolbox
27
2018/02/20 16:02:29  Service started on port 5401
DEBUG:cvToolbox:Program Started: Checking for new tools!
2018/02/20 16:02:29          | TIER10-RENDERBOX1:5401
2018/02/20 16:02:29          | Intel(R) I210 Gigabit Network Connection #4: 192.168.26.43:5401
INFO:cvToolbox.core:Retrieved Resource XML from Cineversity
INFO:cvToolbox.core:Parsed Resource XML
DEBUG:cvToolbox:Checking for new tools since 0, most recent update 1513886400.0

2018/02/22 16:26:58  Peer-to-Peer Statistics:
    > Alex’s Mac Pro Download-Speed 29.89 MiB\s (12x)
Peer-to-Peer Statistics End
2018/02/22 16:39:40  Grabbed Render-Job 'pv' from machine 'Alex’s Mac Pro'
2018/02/22 16:39:40  Created Asset 'GTCHDA_MN United Signage Animation_Feb20.c4d'
2018/02/22 16:39:40  Created Asset 'GTCHDA_VO_Preroll_AccordLaunch_15sec_Jan23.wav'
2018/02/22 16:39:41  Downloaded Asset(s) in 0.787 seconds
2018/02/22 16:39:43  Start Rendering for Machine Alex’s Mac Pro
2018/02/22 16:39:49  Rendering frame 0 of job 'pv'
2018/02/22 16:39:49  [Corona4D] Parsing scene
2018/02/22 16:39:49  [Corona4D] ====RENDER STARTED====
2018/02/22 16:39:49  [Corona4D] Core build timestamp: Jan  8 2018 18:05:07
2018/02/22 16:39:50  Created Asset 'Rotor2.jpeg'
2018/02/22 16:39:50  Created Asset '2018 Accord Rear Turn Light.psd'
2018/02/22 16:39:50  Created Asset 'Amber Turn Light.psd'
2018/02/22 16:39:50  Created Asset 'Reverse Light.psd'
2018/02/22 16:39:50  Created Asset '2018 Accord Rear Brake Light.psd'
2018/02/22 16:39:51  Created Asset '2018 Accord Brake Light Side.psd'
2018/02/22 16:39:56  Created Asset 'Stadion-Hauptribühne_FCBasel_0000.jpg'
2018/02/22 16:39:56  [Corona4D]
Connection established
2018/02/22 16:39:56  Created Asset 'tire.png'
2018/02/22 16:40:27  [Corona4D] REPORT: unchanged: 0, Prim: 282, Inst: 0, Mtl: 0, Env: 1
2018/02/22 16:40:27  [Corona4D] Core::renderFrame before onFrame
2018/02/22 16:40:27  [Corona4D] Parsing scene took 38.05 seconds
2018/02/22 16:40:27  [Corona4D] Calculating displacement
2018/02/22 16:40:27  [Corona4D] Preparing geometry took 0 seconds
2018/02/22 16:40:27  [Corona4D] Preparing geometry
2018/02/22 16:41:19  [Corona4D] Embree: memory usage: 3.7 GiB. Total embree build time is 51097ms, top level commit took: 44831ms. There are 282 embree geometry groups, 0 instances, 282/0/0/0 tri/animTri/hair/custom primitives
2018/02/22 16:41:57  [Corona4D] Core::renderFrame after onFrame
2018/02/22 16:41:57  [Corona4D] CoronaCore::renderFrame before unique materials enum
2018/02/22 16:41:57  [Corona4D] CoronaCore::renderFrame after unique materials enum
2018/02/22 16:41:57  [Corona4D] CoronaCore::renderFrame after unique materials update
2018/02/22 16:41:57  [Corona4D] Preparing geometry took 90.143 seconds
2018/02/22 16:41:57  [Corona4D] Preparing lights
2018/02/22 16:41:57  [Corona4D] CoronaCore:RenderFrame: after directLight
2018/02/22 16:41:57  [Corona4D] Preparing lights took 0 seconds
2018/02/22 16:41:57  [Corona4D] Computing sec. GI
2018/02/22 16:42:17  [Corona4D] CoronaCore::renderFrame: after GI precompute
2018/02/22 16:42:17  [Corona4D] Computing primary GI took 19.946 seconds
2018/02/22 16:42:17  [Corona4D] Pass 1/8
2018/02/22 16:42:20  [Corona4D]
Frame synchronization failed: Communication Error
2018/02/22 16:42:20  [Corona4D] NEXT_RUN
2018/02/22 16:42:20  [Corona4D] ------Entire previous render::run took 2933ms
2018/02/22 16:42:20  [Corona4D] Terminating DR slaves
2018/02/22 16:42:20  [Corona4D]  - terminating slave handlers
2018/02/22 16:42:20  [Corona4D]  - waiting for broadcast thread to finish
2018/02/22 16:42:20  [Corona4D]  - clearing slave handlers
2018/02/22 16:42:20  [Corona4D] Terminating DR slaves ended
2018/02/22 16:42:20  [Corona4D] Rendering took 2.933 seconds
2018/02/22 16:42:20  [Corona4D] Cleaning up
2018/02/22 16:42:20  [Corona4D] Terminating DR slaves
2018/02/22 16:42:20  [Corona4D]  - terminating slave handlers
2018/02/22 16:42:20  [Corona4D]  - waiting for broadcast thread to finish
2018/02/22 16:42:20  [Corona4D]  - clearing slave handlers
2018/02/22 16:42:20  [Corona4D] Terminating DR slaves ended
2018/02/22 16:42:20  [Corona4D] Unique Primitives: 54564168
2018/02/22 16:42:20  [Corona4D] Primitives with instancing: 54564168
2018/02/22 16:42:20  [Corona4D] Area lights: 3368969
2018/02/22 16:42:20  [Corona4D] Geometry groups: 282
2018/02/22 16:42:20  [Corona4D] Materials: 44
2018/02/22 16:42:20  [Corona4D] Instances: 282
2018/02/22 16:42:20  [Corona4D] Portals: 0
2018/02/22 16:42:20  [Corona4D] Area lights: 3368969
2018/02/22 16:42:20  [Corona4D] Avg samples per pixel: 0.088209
2018/02/22 16:42:20  [Corona4D] Avg rays per sample: 10.3253
2018/02/22 16:42:20  [Corona4D] Rays/s: 49356.5
2018/02/22 16:42:20  [Corona4D] Samples/s: 37287.8
2018/02/22 16:42:20  [Corona4D] UHDCache records: 24871
2018/02/22 16:42:20  [Corona4D] UHDCache records added during viz: 0
2018/02/22 16:42:20  [Corona4D] UHDCache rejected %: 4.34536
2018/02/22 16:42:20  [Corona4D] Saving + Cleaning up took 0.008 seconds
2018/02/22 16:42:20  [Corona4D] CoronaCore::exiting renderFrame
2018/02/22 16:42:20  [Corona4D] Rendered 1/8 passes
2018/02/22 16:42:21  [Corona4D]
Frame synchronization failed: Communication Error
2018/02/22 16:42:21  [Corona4D]
Frame synchronization failed: Communication Error
2018/02/22 16:42:22  [Corona4D]
Frame synchronization failed: Communication Error
2018/02/22 16:42:22  [Corona4D]
Frame synchronization failed: Communication Error
2018/02/22 16:42:23  [Corona4D]
Frame synchronization failed: Communication Error
2018/02/22 16:42:23  [Corona4D]
Frame synchronization failed: Communication Error
2018/02/22 16:42:44  Peer-to-Peer Statistics:
    > Alex’s Mac Pro Download-Speed 30.01 MiB\s (12x)
Peer-to-Peer Statistics End

2018-02-23, 18:09:49
Reply #5

TomG

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What you should install depends on what is out there :)

TLDR; version -
The newest Daily Build (or Release Candidate once we are at that point) are almost always the latest version - except after release of a Final version until such time as a new Daily Build comes out (so, maybe a week or three after the Final, in general, though it can be as short as a day or two or it could be longer).


The process (ignoring what has come before, and looking ahead only) goes like this

Beta 1 Final
This is now out.

Daily Builds will then be released, which will be newer than Beta 1 Final. These are the in-development versions of Beta 2.

Once the feature set is finalized and we won't be adding anything new, and Beta 2 gets near (the big bugs are all squashed and we think it's looking pretty stable), that will become a Beta 2 Release Candidate - in other words, versions that are candidates for becoming the final of Beta 2, depending on whether any bugs are found. If bugs are found (and they usually are) then a new Beta 2 Release Candidate comes out.

Once the features planned for Beta 2 are stable, it becomes Beta 2 final.

This then repeats, except now it will be daily builds for the final release, then RCs for it, then final release, as another Beta is not planned.
Tom Grimes | chaos-corona.com
Product Manager | contact us

2018-02-23, 22:25:57
Reply #6

BigAl3D

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Ah, I see it now. The Beta rc1, rc2, rc3 and rc4 = Beta 1 that "works." I was thinking the other way around that the candidates were point releases AFTER the Beta 1. OK.

I reinstalled Beta 1 and all seems top be working as expected. Thank you and sorry for post a false report.

2018-02-26, 13:47:23
Reply #7

houska

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