Author Topic: Daily Builds 1.6  (Read 133380 times)

2017-01-04, 22:28:03
Reply #255

blank...

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Max 2017 + v1.6 1december = no zoom in Interactive VFB... why?

Works fine for me, something's wrong on your end.

2017-01-04, 23:32:20
Reply #256

romullus

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Max 2017 + v1.6 1december = no zoom in Interactive VFB... why?

  • Added support for zooming-in in Corona VFB during interactive rendering. The renderer automatically focuses on visible area

Zooming support was added in Dec 13 build.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2017-01-05, 01:00:27
Reply #257

cecofuli

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Jesus... sorry... I watched the Tom video,  I saw "1 December" and I installed that version.  =)

2017-01-05, 12:55:00
Reply #258

Adanmq

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HI. i´m trying the 1.6 changes and everything looks great but I´m having a problem using MAX 2017 and Dec 13 version, no matter what, if i re-size the Interactive VFB always automatically goes back to 505x505px. Yes, i can zoom but i cant set the original size anymore. Tools panel it´s closed.

Anyone it´s having similar behavior? or just my?

Best!.

2017-01-06, 03:04:23
Reply #259

ihabkal

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Adanmq I have the same problem here and it is annoying, but better then when I accidentally resize to fill my 4K screen and then I will have to wait for 15 minutes or stop max process.

2017-01-09, 19:44:27
Reply #260

scionik

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Hey guys!
any new builds? ))

2017-01-09, 20:02:36
Reply #261

ghosty.ny

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Hey guys,

the download has not yet been released?

2017-01-09, 22:41:42
Reply #262

Ondra

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we are currently doing some API rewriting to increase stability, testability, and development speed. But we have some changes stashed, so why not do a build ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-01-10, 19:59:43
Reply #263

clemens_at

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is it just me or does denoising not seem to work?
it calculates but the framebuffer does not update...

2017-01-10, 20:59:27
Reply #264

TomG

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is it just me or does denoising not seem to work?
it calculates but the framebuffer does not update...

Can confirm that happens to me too - Max 2017, in both a simple and complex scene. Denoising calculates, but VFB doesn't change (and the Denoise amount value doesn't change anything in the image).
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2017-01-10, 21:52:43
Reply #265

ihabkal

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is it just me or does denoising not seem to work?
it calculates but the framebuffer does not update...

I think same here, i rendered three scenes overnight and I was working with them, zooming in after I saw your comment I can see noise still there even though I enabled denoising on lightmix elements.

2017-01-11, 00:39:26
Reply #266

Renovacio

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is it just me or does denoising not seem to work?
it calculates but the framebuffer does not update...

yes!!! Same problem with last dailybuild!

2017-01-11, 08:35:10
Reply #267

Ondra

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already fixed internally, will release the fix soon
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-01-11, 17:35:24
Reply #268

burnin

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confirming same with the yesterday's Standalone for Blender
also Curves Editor doesn't run (can be checked, but stays unavailable)
« Last Edit: 2017-01-11, 17:43:20 by burnin »

2017-01-11, 21:37:29
Reply #269

Ondra

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released the build with fixed denoising. It also contains the new DR - first version. We are looking for volunteers to try it at their own risk ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)