Sorry it's taken so long. I was still working with some legacy projects. I have started some fresh projects and I'm still having the same issue - sun detaches from target. Everything worked as it should quite a long way into the project however the problem has just started again. I will go back through the previously saved versions and see if I can see when the problem started.
I had issues in Firefox on Win 11. It gave some sort of http-error (can't remember the exact words) and wouldn't downoad. In Chrome (also Win 11) it downloaded right away.
It could also be an issue with the model itself. Does it look correct if you apply a solid, non-reflective material to it? It looks as if it had no smoothing groups. If that's the case, you can fix that by applying a "Smooth" modifier to it, then enabling the "Auto Smooth" option and cranking the Threshold value all the way up to 180.
I don't think we are aware of this issue. Please do submit a support ticket and provide basic information such as: - Which exact version of Corona you are using? - Which exact version of 3ds Max? - Are you using some 3rd party plugins in your scene? - Attach the problematic scene (or a simplified version of it) You can do it here: https://support.chaos.com/hc/en-us/requests/new
Yep, I was about to say it looks like a texture with RWS enabled projected onto an object without RWS (or the other way around) and then saw your reply. Remember that if you want to control the texture scaling or other params of the mapping on one or more objects you can use the "UVW Xform" modifier for this. It works with RWS and without it.
Hi, it looks like you forgot to attach your image. :) Without it, it's very hard to imagine what exactly you are doing and what effect you are after (at least for me).