Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Stefan-L

Pages: 1 [2] 3 4 ... 6
16
Sadly the last daily isnt stable for me, i get several crashes while using IPR with it, all was super stable with last v10 dailies before.

c4d freezes, cpu near 100%, also after long wait nothing changes i have to force quit c4d


17


Dear all fellow Corona users,

hope it is ok to open a thread here, as we are Corona users and all is with and for C4d & Corona Render, so it might be interesting for some i hope.
i feel very happy to be finally able to show you here our  new things and updates we have made in many nights and evenings:

1) Our new update 3dtools.info site, it includes many c4d and Corona related useful things, like Materials/Textures, Assets, a new 3dmarketplace, cool C4d plugins and the most used C4D render engines.
beside the new look, we also adapted the pricing, and try to offer as fair as possible prices for all.
Hope you like our new site, we tested it deeply, but if you find some thing not working for you, please PM me in case so we can look at it and improve it.
We also started a new 3d marketplace, where we can offer smaller things at very affordable prices. As we work mostly on Corona most we make is Corona compatible from start.

2) I want to highlight our newest Corona compatible high res, 8k, seamless, photo and/or scan based DNA|MATERIAL SETS (PBR texture sets). The Materials are focused on Architectural work, but can be also used for designers, staging etc. All Materials are all hand processed, by humans, nothing like substance, but from our real world photo scans, using our own special developed inhouse DNA tools and technique, which enable us to offer great real world mats, in great detail, variation and big surface sizes (5-10m square mostly). All derived from real world surface sources.

A great a Chaos Cosmos is, we feel there is yet a lot of room for high quality materials and assets, and as we love to make them we are happy to offer them to all other users.

We have redone the existing ones and added several new volumes and bundles. - Despite the detail and material quality, we try to offer them at VERY FAIR prices, partly 1 Euro or less per full Material/ texture set if bought in a Bundle! We do understand times are difficult for many atm, so we try to reflect that best possible. So the bundles are available at a special price atm, so if you want some it is now a good time to save a bit money.

They ALL include free extra ready to use shader material presets made for Corona 9/10. The presets come also with 1 click import assets sets for the new C4D asset browser with nice custom previews, this is one of my favourite work flow enhancements, i use the materials myself via the c4dasset browser now, where one can simple choose and drag and drop them into the scene or onto objects.

Here you find all DNA|Material Textures:  https://3dtools.info/dna-materials-01

Here you find our C4d and corona compatible plugins: https://3dtools.info/dna-plugins


And here a preview of all Mega Bundles Titles available (for more details see the pdf links below):



We continuous work on our Architectural Materials and have several new bundles and Volumes in work atm. Tor example Stone walls and Floors, Plaster, Plain Wood, Asphalt coming as next!

More info you find at our 3dtools.info site, or also feel free to as me here or via PM or email. (contact email is on 3dtools.info page)

Best greetings
Stefan

p.s.: here also direct links to the material pdfs so all can easy see an overview (for best quality download them, for some reason google drive seems to compress them them extra if viewed direct online):

M01 Metal Surfaces  - https://drive.google.com/file/d/1dE86Mij--YHd4nC01QpVhwirq_johDJn/view?usp=share_link
M02 Metal Meshes  - https://drive.google.com/file/d/1RHBDhzgNad3FZikBmAnHa2hdIX6M1kbo/view?usp=share_link
M03 Concrete surfaces  - https://drive.google.com/file/d/1A7rhqQbyCkqqvigUrCKNRw5j6S1bSDNY/view?usp=share_link
M04 Bricks  - https://drive.google.com/file/d/1mgrBEv4a5i9E2L8lvNhb3sPgjFtEjSXy/view?usp=share_link
M05 Wood Parquet  - https://drive.google.com/file/d/1k74jzdShPVR7b__KWe7jWW2bb4mOtUBe/view?usp=share_link
M06 Wood facades  - https://drive.google.com/file/d/1poZfd_-rF8Eq5EUvyrAX2ZErDqQDG3LN/view?usp=share_link
M07 Structured Concrete Surfaces  - https://drive.google.com/file/d/1qrNarpsLbMr8NqJfbRThZXrZcW7DnYbz/view?usp=share_link
M08 Wood Floors  - https://drive.google.com/file/d/1t_cS-n7VRMtTqI4cUK_sRJwH3ljvi_Cb/view?usp=share_link
M09 Roofs1  - https://drive.google.com/file/d/17imqrtjvlmIut6MynfDBCDtXO1ZdvlXr/view?usp=share_link
M10 Pavements1  - https://drive.google.com/file/d/11xFToF4S8ar1l-6MtNwaBqI0ntiKn7lP/view?usp=share_link

Corona Materials in Asset browser for drag and drop use:




18
[C4D] Feature Requests / Corona lister (as in max)
« on: 2023-03-07, 13:41:24 »
as title says, the new corona lister 2.0 in max corona v10 betas seems very useful! for cameras, lights and as i see soon for proxies also-

hope this comes also to Corona betas:)

max lister 2.0 thread:
https://forum.corona-renderer.com/index.php?topic=39386.msg210427#new

19
in c4d usually when one copies an object(with materials and textures applied) into a scene, c4d gives a message and asks if it shall gather the textures and place a copy inside the projects "tex" folder.

when using corona this sadly doesn't happen, and one has either manually collect and copy the textures, or make sure one has set a search texture path to this location(which is slow in c4d).

if would be great and an extreme time saver if also corona woudl have this c4d typical behaviour, and ask for copied in the textures automatically.
as far i remember this are only a very few lines added to the material, to trigger that feature from c4d.

i hope i was bale to explain it clear

thanks!

20
the new v10 curve editing in vfb is nice for fast and rough editing,  but for precise fine tuning it is very/too small i think,
pls give an option to open it in an separate bigger window as in older versions.

our workflow relies heavily on very precise edited curves, with the new layout this is hardly doable.

thanks!

21
[C4D] Resolved Bugs / Curvature shader broken in opacity?
« on: 2022-12-12, 23:47:46 »
as title says, same setting work sin base, but not in opacity slot.
any idea?

seems like a bug?
corona windows r25, v9 rc2

22
Hi
i realized that corona AO(dirt) reacts to the corona displacement. is there a way that it affects only the undisplaced geometry?

for how i used it it isnt desired to have it also on displaced fine parts

thx for help!

23
Hi,
the daily build v9 crashes sadly are still in v9 final, which is a bit of pain. i have several per day, sometimes every few minutes in IPR.

where was the point to send the mini dump and bug report? i prepared a zip fro your devs and hope they can isolate the source of this and fix

thanks!
Stefan

Edit: alone 5x in last hour on an arch project. most time when i copy an object or instance, or camera, and then move it (with IPR on).

24
Hi

the last daily crashes here on r25 windows at rendering. this is at existing scenes  i made with older coronas (fresh work)

sadly i cant find the older corona beta 9 as i have a scene with clouds made with it?

25
[C4D] Daily Builds / sky with clouds thread
« on: 2022-09-01, 21:25:38 »
Hi

first of all, thanks a lot for implementing the great new Chaos sky!
my first tests are very exiting already:)

a first question comes up, the clouds cast shadows option like in v-ray, will that come? i miss that yet in the options and results seem without yet.

cheers
Stefan

26
Dear Users,

as it just came up in the forum, i want to highlight here our plugin UV splinemapper, that we also use as inhouse tool for c4d uv mapping.
basically it can deform UVW maps easy with a c4d spline. no bodypaint or other UV tools needed, which makes many things a lot faster and easier for us

we use it for architectural elements, walls, streets, as well for furniture mapping.

the resulting UVW is a plain normal UV tag then, and also works on any other pc in any engine without the need to have the plugin installed.
it works on polygonal and also curved elements

here an example screen shot:


and here the tool in our 3dtools. info shop:   

https://3dtools.info/shop/spline-uv-mapper/


cheers
Stefan

27
[C4D] Feature Requests / render vray 6(5) materials?
« on: 2022-08-24, 15:02:22 »
Hi All,

a wish that would make our 3d life and work flow a lot easier:

if corona would be able to render v-ray native materials (from v5 or 6), at least standard ones.

the materials and also most shaders seem to me very similar in settings for many things, even if the look would be here and there different i think this would boost the chaos platform more.

as far i see this works partly in 3dsmax already?
that said also an export to vantage would be very welcome

thx
Stefan

28
[C4D] Feature Requests / sky with clouds (like in vray 6)
« on: 2022-06-16, 00:30:18 »
as vray5 did get the nice new corona sky,
i hope corona 9 gets the great new cloud feature from vray? :)

cheers
Stefan

29
as title says, i hope will be like scatter a tool for both engines:)

maybe it can make it into corona 9 ? :)

30
here i made a small setup for this:

just place the hdri you want in the corona sky object,
it will auto load the same in the c4d sky object and show it in the editor, hope this helps:)

http://stefan-share.s3-eu-west-1.amazonaws.com/See%20HDRI%20in%20editor%20setup.zip

cheers
Stefan

www.3dtools.info

Pages: 1 [2] 3 4 ... 6