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Messages - arqrenderz

Pages: 1 ... 61 62 [63] 64 65 ... 67
931
Gallery / Re: Render tests
« on: 2014-02-20, 15:03:43 »
Sorry for the noob question but , how do you make the default 3DMax Z map?

And btw great Render

932
[Max] General Discussion / Re: Polarization [filters]
« on: 2014-02-20, 14:53:05 »
This lense¿¿¿ Nikon AF-S Zoom Nikkor 14-24mm f/2.8G ED AF Lens?
Wow! what camera are you using with it?

933
[Max] General Discussion / Re: 2 minutes of caustics
« on: 2014-02-19, 22:20:46 »
nice test, can you put maxwell on it?

934
Gallery / Guerrero house
« on: 2014-02-19, 17:02:01 »
Hi, this is a personal project, I made the entire house design
The house idea came to my head some boring day at the office and i take the project to learn more corona :)

so here it is , all images were made at 2.4k and left overnight , post was made inside PS and magic bullet
Sketchup+3dmax+forest+corona love+Ps







imagen


935
Gallery / Re: first test render with corona
« on: 2014-02-18, 17:57:02 »
for a nearly 4 minutes render its noise free,

936
Gallery / Re: Dune Race
« on: 2014-02-18, 17:55:48 »
Super cool render, but i think the red paint has too much reflectivnes, i think it kills the dust impression

937
thx for thr answer.

938
Hi, im using alpha 5 and trying to make a displacment work with a blend corona material it imposible, just no displacment at all.

939
Gallery / Re: Bedroom
« on: 2014-02-17, 14:59:32 »
I gues hes using an hdri on a dome light to control the rotation of the sky?
by te way thats very usefull .

940
Work in Progress/Tests / Re: Guerrero house
« on: 2014-02-16, 21:18:28 »
many thx for the comments!! About the enviroment you say,,, i think i was lazy on that topic and it can be improve a LOT, i hope to make some time next week yo work more on it.
Will post the update on the following days!
thx for the critics!!

941
Gallery / Re: Corona render test_Pool Villa
« on: 2014-02-14, 20:22:32 »
3 image is great, but there is things flying around and the bag with the veggies (those veggies will fall from that bag,) maybe tray tu run a simulation with those , its fairly easy and there is tutorials arround..
and one more thing would be more time cooking the image.

942
General CG Discussion / Best way to make an alpha channel?
« on: 2014-02-12, 16:11:14 »
Hi, im having some trouble with the foreground trees and the cut out dor the sky, i have tried the alhpa channel, wire color and so on.. but it cuts so much of the trees or too little , with the alpha some times cut some branches and it leaves the leafs flotating..
im using Ps , is there a good way to make it? do i have to make a mask with feather or something??


943
Work in Progress/Tests / Guerrero house
« on: 2014-02-10, 16:38:16 »
Hi, this is a personal project im working, I made the entire house design
The post will be updated ..





Update Facade view   PT+PT  1h   at 2.4k



Update pool view   PT+PT  1.4h   at 2k


944
[Max] General Discussion / Re: CML - The final model.
« on: 2014-02-10, 00:54:59 »
I like it! nice model, nice mats and Very nice idea!

945
That would be really helpfull! another thing is that everytime i enter a material the basic option tab and material is open, no matter if it was closed a second ago.

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