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Messages - iancamarillo

Pages: [1] 2 3 ... 19
1
Oh awesome! thanks I should've looked further thanks again

2
Hi,
Just noticed a lot of materials still default to metal and was wondering if its in the pipeline to somehow resolve this? Or is there's going to be a global metal or non-metal option in the conversion script?
Thanks!

3
[Max] I need help! / Camera clipping show in viewport
« on: 2023-01-24, 23:16:53 »
Is there a way to globally turn off all "show in viewport" for all cameras in a scene? Or has someone made a script for that? Thanks!

4
Gallery / Cosmos!
« on: 2022-04-17, 20:17:15 »
just messin around with new Corona 8 and the cosmos library. Any request to add displacement to front back map? Thank you!

5
[Max] I need help! / Re: Corona7 reflection
« on: 2021-09-10, 06:49:27 »
after playing around with the roughness and IOR in a blank scene, the control of reflections makes much more sense now. thx

6
[Max] I need help! / Re: Bug?
« on: 2021-09-10, 06:46:12 »
nevermind. I assigned a preset and without adding a uvw I forgot the displacement would raise the geometry

7
[Max] I need help! / Bug?
« on: 2021-09-10, 03:05:49 »
Uhhh.. wat?


8
[Max] I need help! / Re: Corona7 reflection
« on: 2021-09-10, 02:40:42 »
Awesome! Thank you!

9
[Max] I need help! / Corona7 reflection
« on: 2021-08-31, 06:53:28 »
Hi,
I'm really exited about the new physical materials for Corona 7!

But I'm having sort of a hard time figuring out how to turn reflections down, probably because the nomenclature changed on the upgrade? I converted a scene from 6 and it looks the metal material changed the kept glossiness and there's no option for roughness but when I start a new 7 material the roughness is available but the glossiness is not.

I'm assuming the converter isn't aware of any roughness settings which keep the "glossiness" term but its confusing.

I'm probably totally wrong and if someone can point me to "everything you want to know about Corona 7 reflections, conversion's and ALL!!" I'd really appreciate it.

Attached is a screenshot showing my materials.

Thanks so much!
ian




10
Gallery / Re: Mini Refugio 2D
« on: 2021-07-23, 04:47:37 »
Really nice ground work there

11
[Max] I need help! / Re: shadow amount
« on: 2021-07-23, 03:57:18 »
Ahhh thats cool! Thank you so much!!!

12
[Max] I need help! / shadow amount
« on: 2021-07-21, 23:33:18 »
Why is it when the only thing I change from the default values is the shadow amount and save a png, the shadows look the same? Do I need to changes something else?
thank you


13
[Max] I need help! / Re: Light visibility in viewport
« on: 2021-07-21, 20:19:29 »
Got it. I’ll write a sticky. Do you know if this has been reported as a bug?

14
[Max] I need help! / Light visibility in viewport
« on: 2021-07-21, 20:06:20 »
Hi,
Not sure why the light is not showing in viewport. I think it's because I'm creating a light, then turning on target, then moving the light to another layer and forgetting to move the target. This might be a Max bug and not corona. See attachments. Is this a bug? It's probably a button I clicked and don't remember.

I also had similar issues in the past (that may have been fixed) with corona camera targets resetting to zero and was never was sure if it's my workflow, something to do with switching between DOF override and target or a Max bug.


Thank you!




15
[Max] I need help! / Re: shadow catcher
« on: 2021-07-16, 04:35:38 »
Thanks for taking a look guys. I'm running 6 HF2. I get the casting but occlude is unticked like frood said.  The alpha in VFB is just saved to jpg but not sure why the saved jpg looks different from the VFB.

For now I'm rendering another frame with the only light I want shadows for. Is there any other way to set up a scene with multiple lights but only 1 shadow in the same render? lightMix?

Thanks again!

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