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[C4D] Resolved Bugs / Size of Sun and Clouds
« on: 2022-10-20, 17:02:39 »
Having clouds right inside Corona is a great addition and with a lot of adjustments, can look really good. Maybe this isn't a bug per-se, but a needed improvement for future builds.
One thing that is not realistic and potentially an issue is the size of the sun disk. What I mean is the edge of the sun's visible disc will not be occluded by the clouds unless the CENTER of the sun goes behind a cloud. It's a black and white issue. Either it's completely blocked by the clouds, or it is completely visible in front of the clouds.
This issue can be somewhat hidden with a nice bloom and glare, but you will still get a sudden blocked effect with just a tiny bit of movement.
In this image, you can see the sun is only 1 degree lower and it's completely blocked. In the first image, we should be seeing the sun partially blocked with a lot of light bleeding on the edge. This test was done using r20 (I was rendering in r25) so I will test it in r25 soon.
Mac OS Monterey
C4D r20
Corona v9.0
One thing that is not realistic and potentially an issue is the size of the sun disk. What I mean is the edge of the sun's visible disc will not be occluded by the clouds unless the CENTER of the sun goes behind a cloud. It's a black and white issue. Either it's completely blocked by the clouds, or it is completely visible in front of the clouds.
This issue can be somewhat hidden with a nice bloom and glare, but you will still get a sudden blocked effect with just a tiny bit of movement.
In this image, you can see the sun is only 1 degree lower and it's completely blocked. In the first image, we should be seeing the sun partially blocked with a lot of light bleeding on the edge. This test was done using r20 (I was rendering in r25) so I will test it in r25 soon.
Mac OS Monterey
C4D r20
Corona v9.0