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Messages - Neb

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61
Thank you for next nice comments and Corona Team for introducing my work on Corona official FB page! :)
I'm sorry for a delay in my response. I'm quite busy last days :)
Here is a screen with the road main layers. The main trick is that I rendered two versions of the wet surfaces. One dry ( without textures on the road ) and simple wet road surface and pavement as well. I added id channel for the road of course and used it as a mask in photoshop between dry and wet rendered layers. The additional reflection layer is very important too. With this layer it's possible to better controll reflections effect in postproduction. Strenght of the reflections or even you can blur it in photoshop to change glosiness effect. Finally I painted hand made trails to precisly make a car trails as a wet traces. That's all :)
For the tarmac texture sometimes I use regular tarmac texture in hi resolution and I try to distort it consistent with rendered perspective but sometimes it's better to find nice photo with nice tarmac recorded in perspective also in hi resolution and use it as a something like ready to use part of the road. Ready to use photo is better when the distortion of the regula texture is to big to achieve a nice effect or it's complicated.
Adding the road marking is more easy. I use just road stripes in hi-res and distort it once or in a few steps to achieve final shape.

Layers description from the top:
- dry main render version
- mask for the road
- wet road reflection pass
- wet road render ( I use region render for that )


62
Thank you for nice comments! I'll post more stuff today to answer your questions. For the normal shading pass as Juraj said. It's very effective way to improove a lights and shadows for example. Just use select by color range option in photoshop, pick right area in the render normal pass and by this way you can select very smooth directionally oriented areas of your image and edit them. It works fine and without complications.
Juraj your typical detail attention is also cool :) I'm a fan of your detailed clean renders. Thanks!

63
Hi there!


I would like to introduce my latest work. This is the second project made in Corona and this time after a first test https://forum.corona-renderer.com/index.php/topic,11355.0.html I made something bigger and I focused on strong postproduction workflow. Corona multi-pass channels give very efficient way to make a lot of work in postproduction. I mean that range of passes make possible to create flexible way to adapt further 2d operations after a render stage. I made this scene with Cinema R15 Prime and Corona A5. Project: Queen Alia Airport - Foster + Partners, Amman, Jordan ( if there ever rains... ? :) ), postpro Photoshop.

Thank you for watching!

Regards
Marcin "Neb" Jastrzebski
www.realpolygons.com





RAW render



multi-pass


64
Gallery / Re: First Corona test
« on: 2016-03-22, 12:02:28 »
Thanks! :)

65
Gallery / Re: Pool House - 42mm Architecture
« on: 2016-03-21, 21:22:04 »
Great work! The second image is my favorite. Very nice shot.

66
Gallery / Re: First Corona test
« on: 2016-03-21, 19:16:37 »
Thank you for comments! romullus exactly as you said. The flash light mood is a fastest way to make a photorealistic scenes. From other side one of my big impression is that Corona works excellent with the most difficult light conditions for photorealistic renders I mean full sun + enviroment. Regular clear day scenes or sunsets.


67
Gallery / First Corona test
« on: 2016-03-21, 16:11:44 »
Hi there!


This is my firs post here. I decided to test Corona render.  I made simple interior scene and four renders with different type of lights and other features and of course to learn. I'm really impressed how this software is easy to learn at basics and from the first render test shoots the overal quality is excellent. The entire philosophy of work is very intuitive. Congratulations for Corona Team! I think that I should change my demo version to commercial regular license :)

Best regards
Marcin "Neb" Jastrzebski








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