I tried to setup atlas texture randomization in decals, but i found that UVW randomizer gives unexpected results if decal mode is used in conjunction with mesh element mode. The setup works with either of those modes alone.
Select any UVW randomizer map in the attached scene and turn on/off mesh element mode. Watch how result is breaking when both decal and mesh element modes are on. Don't mind the missing bolts - that is by design.
P.S. i'm not sure, but i think i did similar setup in the past and there were no issues with it, so it could be that the bug is pretty recent.
Hi Romullus,
I downloaded your scene and for some reason it renders differently than I can see on your pictures, and ticking/unticking the Mesh Element option doesn't do any difference. We tried ticking/unticking all the Randomize by options in CoronaEvwRandomizer, reloading the input picture, but we can't get same result like yours, even in earlier daily builds.
If the issue still persists could you please try and send us the scene again? Also, in which version of 3ds Max is this reproducible?
Thank you in advance,
Kris