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Messages - BigAl3D

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Steppes, what I've had to do is once the image is loaded into the Opacity channel in a Corona material, you need to click the thumbnail of the material. This will get you to the window shown in the attachment. Select Layer Set. Then select Alpha Channel. Don't know why it won't see the alpha automatically, but that's how I do it. See image.

I have used a mixed set of Mac and Windows 10 render clients with little issue over the years. Sometimes I'll get a node that drops off, but usually the log tells you why. A "missing" plugin or something like that. I put quotes around missing since sometimes, I've had that error and know for a fact it is NOT missing.

[C4D] I need help! / Re: Crisper renders
« on: 2023-05-16, 03:39:03 »
Without posting an example of your images and all the render settings, it's total guess-work.

[C4D] I need help! / Re: Light Flickering
« on: 2023-05-14, 00:00:00 »
Ah good info to know. Thanks. One day, I'll actually read all the material for at least one piece of software I use. Maybe.

[C4D] I need help! / Re: Animated Texture on a surface
« on: 2023-05-12, 21:23:03 »
Depending on how time consuming your rendering takes, you could also use C4D's External Compositing Tag. If your animation takes 4 hours to render, you might get stuck if you need to make changes to the video or other info on the panel. Might not apply in this case, but it's a very powerful workflow.

Here's a spot I made years ago with the Physical Render Engine. I cringe looking at it now, but I digress. It's a bunch of steps, but after doing the 3D rendering to PNGs and compositing in After Effects, each "screen" panel comes in as a 3D solid layer with corner pin I think. Once you make a new comp based on that layer, you can swap out the contents of that 2D comp and it rotates, masks, etc. in 3D space as you see in the video. This way, I was able to use this as a shell and make 5 more videos with different cars, or even change the client with relatively few clicks. It worked really well once I got it set up. Lots of using the Take system too.

[C4D] I need help! / Re: Light Flickering
« on: 2023-05-12, 21:11:31 »
Makes me wonder when would you ever want to turn "lock sampling pattern" off? Seems like something I don't want.

[C4D] I need help! / Re: Light Flickering
« on: 2023-05-12, 17:54:39 »
Yes, flicker free is necessary, but I thought that was more to prevent the noise from being different per frame and dancing, no? Your animation "feels" like it's reflections from something shiny we can't see. Almost like a caustic effect. Is there a reflective surface or water off camera? Just curious.

I guess another way would be to use a C4D Infinite light source. It gives you a nice orange line to easily see exactly where your light is aiming at. Might be worth a try. I'd be interested to hear any drawbacks to using a light instead of the sun, as long as you match the color and intensity of course.

In my very quick, 15-pass example, I did not match the angle exactly, but I think it would work. You would have no limits in this technique either. Whatever works for you.

[C4D] I need help! / Re: caustics
« on: 2023-05-05, 20:32:47 »
Never knew that either. Snuck a little non-realistic feature in there, heh? haha

[C4D] General Discussion / Re: Chaos Cloud for Corona
« on: 2023-05-05, 20:31:08 »
I know what you mean, except the Max version has always and continues to have more features than the C4D version. Not exactly parity. I don't remember the C4D version skipping any numbers along the way, just going fast to catch up with the marketing.

[C4D] General Discussion / Re: Chaos Cloud for Corona
« on: 2023-05-05, 04:47:32 »
Just feels like the maintenance release should be a X.5 When I look back at my time with Corona, I started with the Alpha version. That was in 2018. Five years to go from Alpha, Beta, Release Candidate, v1.....v10 soon.

Keep making it better, easier and faster than before and you won't hear any complaints.

Steve Austin Corona, astronaut Renderer. A man barely alive. Gentlemen, we can rebuild him it. We have the technology. We have the capability to make the world’s first bionic man real-world render engine. Steve Austin Corona will be that man engine. Better than he it was before. Better. Stronger. Faster.

[C4D] General Discussion / Re: Chaos Cloud for Corona
« on: 2023-05-04, 18:41:15 »
Whoops. So you did. I'll have to talk to my proofer. Six months still seems very short. I'll just keep rendering with my fingers crossed.

OK that's good info. I like the idea of faster rendering, but until the demons are removed, it takes longer using Corona Bitmap with all the errors to troubleshoot.

Apparently, the Corona Bitmap shader is the devil. It seems to cause so many problems. What exactly is the advantage of using the Corona Bitmap vs. C4D's Bitmap Shader?

[C4D] General Discussion / Re: Chaos Cloud for Corona
« on: 2023-05-03, 23:54:17 »
"Version 11 in Q3"

Version 10 isn't even release yet. It's already May. How can you justify a full version release number in what, three months or less time? Seems like that should be v10.5. I don't understand your system. The numbers are going up faster than the big improvements are. I still love Corona, don't get me wrong, just doesn't sit right to me.

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