Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Dionysios.TS

Pages: [1] 2 3 ... 52
1
I confirm that:

previous chaos-corona-12-3dsmax-daily-2024-01-05 build works perfectly while the latest chaos-corona-12-3dsmax-daily-2024-01-17 doesn't.
At this point I don't know what's wrong from my part. :(

2
That's crazy! :D

Wht's wrong with it? Maybe I need to install again the Daily Build?

3
Hi guys and excuse me for the delay to answer.

I still use 3ds Max 2023 perfectly updated and I confirm that neither Nvidia or Intel is working in full render mode.
Obviously I turned on the Denoise option in the Render Setup as I do always so this is not the issue. With the previous Daily Build everything was fine.

It's not scene related as with a simple plane and teapot it does the same... :(

I don't know what other info give to you for now. I am really sorry.

4
Hi guys,

In the new Corona 12 Daily Build (17 Jan 2024), none of the Denoising realtime options work in full rendering process, in IR is perfectly fine.
Please let me know if is a bug or not.

Thanks,

Dionysios -

5
[Max] Bug Reporting / Re: Corona Lister Crash
« on: 2023-11-21, 10:07:40 »
Hey,

This is fixed in RC2, you can grab it in the usual place.

Cheers!

Hi Rowan,

thanks for the update!

Dionysios -

6
[Max] Bug Reporting / Re: Corona Lister Crash
« on: 2023-11-16, 13:28:27 »
Hi,

Thanks for sending us the complete info about this issue. I was able to repro this issue on my end. I have logged it in our system to be further reviewed by our devs. We will let you know as soon as we have any update on this.

(Internal ID=1251931864)

Great, I am gald you were able to reproduce the crash.
Hi,

We have a fix in the pipeline. It should be included in RC2.

Thanks,

Rowan

Great to know! Great job!

7
[Max] Bug Reporting / Re: Corona Lister Crash
« on: 2023-11-16, 10:03:19 »
Hi,

Thanks for sending us the complete info about this issue. I was able to repro this issue on my end. I have logged it in our system to be further reviewed by our devs. We will let you know as soon as we have any update on this.

(Internal ID=1251931864)

Great, I am gald you were able to reproduce the crash.

8
[Max] Bug Reporting / Re: Corona Lister Crash
« on: 2023-11-15, 14:06:32 »
Hi,

Could you please submit a ticket with your scene and mini dump files, along with some basic steps to reproduce the issue for our investigation?

Please send the ticket here: https://support.chaos.com/hc/en-us/requests/new

Ticket submitted: Id #175075

Thanks!

9
[Max] Bug Reporting / Re: Corona Lister Crash
« on: 2023-11-15, 12:54:38 »
Me too experiencing crashes on trying to open Corona lister with Now-10 build, but i think that is scene dependent, because in some scenes the lister opens just fine, while in others it crashes.

Thanks for confirming this!

10
[Max] Bug Reporting / Corona Lister Crash
« on: 2023-11-15, 01:09:09 »
Hi guys!

I get an application crash (3ds Max 2023) with a specific scene every time I hit the Corona Lister icon.
If I reset Max, and do the same operation, everything works fine.

I use the corona-11-3dsmax-daily-2023-11-10 Daily Build.

Thanks,

Dionysios -

11
Hi @Dionysios.TS @arqrenderz

is it possible for either of you to send us a ticket along with a simplified version of your scene and some repro steps so we can investigate the issue further?

You can start a ticket with us using this link: https://support.chaos.com/hc/en-us/requests/new

Sure, I need to finish a job first (a day or two) and then I'll be back with the ticket and a file example if is necessary.

Dionysios -

12
I may not understand 100% - could this because the decal was getting applied to the scattered trees too, since it affects all objects it overlaps/intersects? If you set the decal to have an Include list and only affect the terrain, does that help?

Hi!

I had the same problem and excluding the Forest objects from the decals didn't worked out.
I've found that in any conditions, the mix of Forest + Decals on them is a kill.

Thanks,

Dionysios -

13
[Max] Daily Builds / Re: Clouds playground!
« on: 2023-02-24, 17:12:20 »
This issue has been reported multiple times already. No need for yet another report please.

Ok, thanks!

14
[Max] Daily Builds / Re: Clouds playground!
« on: 2023-02-24, 16:12:43 »
Guys, I've just realized that you can avoid this annoying "clouds(hdri)+volume haze horizon rectangle bug" just by adding refractive surface, for some reason this rectangle is just not visible through refraction, so I come up with creating a huge non-reflective glass plane (see the attachment). I don't know for what reason do you need this :D but maybe devs could implement this fake solution (checkbox "create huge glass plane on the horizon line) until they come up with something better.

I confirm as well, this is a bug!
Did you reported it?

Thanks,

Dionysios -

15
Your brain has most sophisticated tone mapping engine of them all :] What human brain "sees" and what camera sensor registers are two very different things. I think it should be possible to save Corona render to exr and with some advanced tone mapping and colour grading get very similar results to your phone's photo and that wouldn't be cheating at all.

Yes I know and you're right on this!
The only issue is my workflow, I use Lightroom for years now and the 32bit format is not editable directly there, still and unfortunately, the 16bit is still ok but I was only wondering if such a lighting situation is feasible without additional LUts and heavy color grading editing.

Anyway, tomorrow I'll try the RAW format to see the differences.

Thanks -

Pages: [1] 2 3 ... 52