1
General CG Discussion / Re: Best practice to set up a large scene- lots of houses!
« on: 2023-01-06, 06:05:03 »
Hello, I have been working on a lot of large-scale residential/commercial developments for a while now maybe this will help you.
Here's my workflow:
1. You can finalize the type of structure you're going to use then collapse it.
2. I use Sini Software's attach by material/attach objects for optimizing models. This includes the whole site like sidewalks, roads and topo. I would use attach objects per house type then proxy\scatter it.
If you're willing to sacrifice railclone, I think this is the way to go.
Here's my workflow:
1. You can finalize the type of structure you're going to use then collapse it.
2. I use Sini Software's attach by material/attach objects for optimizing models. This includes the whole site like sidewalks, roads and topo. I would use attach objects per house type then proxy\scatter it.
If you're willing to sacrifice railclone, I think this is the way to go.