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Topics - sadypisten

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Hey there,
I don't really know if is it a bug, or a feature, but I just run in to a problem with Highlight Compress. In the office we have a template file with set up highlight compress, and it works perfectly in most cases. But today I had to use Photographic Exposure control instead of simple, and just realised, when leave the highlight compress value on our "default" 10, and setting the camera (f number, or shutter speed) it do not lightening or darkening the image, but instead it start to decrease the light or dark values of it, just like when you using the lower slider of Levels in Photoshop. After a short while, I've realised, somehow with Photographic Exposure the highlight compress works properly under value of 1 (0-1 interval), but over 1 it starts to destroy the image.

Is that a bug? Will it be fixed, so the simple and photographic exposures will work the same?
Thanks

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[Max] Resolved Bugs / CoronaBitmap parameters
« on: 2023-06-05, 12:21:33 »
Hey,

I've just discovered a problem with CoronaBitmap parameters. I usually use Bezier Float controller to connect the U and V tiling values for different maps in the same material. It works fine with 3ds max default bitmap node, but with CoronaBitmap the tilingU and tilingV parameters sets the tiling mode, not the size. Hope you can fix it in a future update (did not checked if there are more badly connected parameters in any Corona specific maps).

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[Max] Feature Requests / Lightmix re-Generating with Pulze
« on: 2023-01-27, 14:28:37 »
Hey,

We're working in a small office with Corona, using Pulze as our render manager, and also use their Scene Manager to manage our render settings (layer visibility, etc). It is a very powerful tool to render a bunch of images in one batch.

Our problem is, we are using lightmix a lot, and sometimes we have different light setups. Scene Manager can handle it well with layer visibility, but in order to render our images, we have to regenerate every lightmix frame by frame. It would be nice if Corona would handle it by generating lightmix channels on render start, so we dont have to do that one by one. This way we would able to render in one batch, instead of manually send the renders to our farm separately.

Thank you!

4
Gallery / A simple interior
« on: 2018-03-12, 15:14:30 »
Some interior image of the same room for reference. Based on a photo I saw before, but with a bit more views and ideas.


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Gallery / Tests and else
« on: 2014-09-04, 22:14:23 »
My first attempt with Corona render. This is a rework of an old scene, with Vray.

I plan to do some other rework with Corona in the near future, and upload them here.

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