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Topics - ktulu

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General CG Discussion / Organic landscape modeling ideas
« on: 2015-09-28, 10:22:24 »
Hey guys,

I'd like to ask you for a hint how to approach modeling of big-scale organic landscapes. Working for a landscape architecture practice I quite often get 2D CAD files that need to be recreated in 3D. More often than not, they don't contain any contour lines, just a general layout of how the design could look like.

Working in Max, my current approach is to create a coarsely subdivided plane and project imported CAD lines onto it via ShapeMerge. This way I get a 1-to-1 reflection of the CAD file, but a fairly messy mesh. In order to tessellate it locally to increase resolution (i.e. for push-pull operations) quite a lot of manual stitching is required, though.

Do you know of a better way of tackling this problem?
Thanks,

2
Hi,

IR is crashing on me when I try to manipulate the Forest Color Map both in Slate and in the Material rollout of the Forest Pack object.
It doesn't happen every time though. Sometimes it is an immediate crash, sometimes I can work for 5 minutes or so and then Max gives up...

Minidump attached.

3ds Max Design 2014 SP5, Forest Pack Pro 4.3.7

Thanks,
Mariusz

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