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Messages - davetwo

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I was watching a YT video by the excellent BlenderBob the other day - and he touched on something that has bugged me for quite a while.

When inserting bitmaps into a glosss/roughness/displacement texture - an extra step has to be taken to change the image profile fo linear. Surely as this almost ALWAYS is the case, it should be possible to make this the default profile for these steps?

See also extra steps adding Coronal normal node before a normal bitmap. Always needes to be done? Then node should be added by default.

Fingers crossed!

Farms will definitely not support dalies. Best to save and send using an official release.
I only have limited experience with farms TBH - but I found pretty good when I needed something doing.

Hardware / Re: Ryzen 5995XW Build - your opinion
« on: 2023-03-07, 09:25:19 »
32GB RAM is too low IMHO. Would recommend 64GB absolute minimum

[Max] I need help! / Re: Cloudiness in chrome material
« on: 2023-03-07, 08:35:02 »
looks like marks/smudges on the top surface - so a clearcoat layer with imperfections is probably needed

Have you saved the textures locally first? (via Save Project with Assets)

[C4D] I need help! / Re: Help with granualar organic texture
« on: 2023-02-20, 15:58:58 »
Thanks for the replies - I'm still trying wthout much success :) Will let you know if a fina a decent solution

[C4D] I need help! / Re: Help with granualar organic texture
« on: 2023-02-19, 11:24:19 »
Good to know if you think its a particle system. Tyflow is not available for Cinema4D though.
Ideally I'd be using something inside the Corona/C4D system.

[C4D] I need help! / Help with granualar organic texture
« on: 2023-02-19, 10:47:26 »
Hi all.
I'm doing some food renders, but I'm having difficulty getting the level of detail I want in the textures. Previously I've had decent success just layereing noise in the displacement. But for some close-uo shots I need something better. Specifically with more depth and detail in the cavities.

There's an example of he sort of think I'm after attached (made in Modo).
Does anyone have a good idea how to do this in a highly art-directible way? I tried scattering clones, and even volume builder noises, but couldn't her enough control. Is vector displacement an option here? How would I get the maps?

I used to use that workflow, but sometimes I found TR was a bit finickity. The (non-wired) connection between machines wasn't always robust.

Now I use the mac as my main machine for initial setup/modelling/sculpting or anyhing that requires lots of keyboard interaction. But after that I copy the whole file over to the PC for IR sessions and to setup lighting/texturing and of course final rendering. (The Photoshop/post work is done on the Mac.)

Its not as streamlined as it could be - but works for me.

[C4D] Feature Requests / Re: Autolight!
« on: 2023-02-13, 09:19:02 »
To be honest I dont think this is a good idea.

There is also an extremely simple solution - in an empty project just add a sky with the most neutral HDRI you can find (I use the uffizi one that uses). Than save that file as your default scene. Bingo! Now you have a default light in every scene you create.

Yeeeyyyyy! Great news

There's no crash report - it just freezes forcing me to 'hard' quit.
I render to PV as I want to save out a layered 16bit file, which is impossible from the VFB as far as I know.

[C4D] Resolved Bugs / crash (freeze) when rendering to PV.
« on: 2023-01-23, 11:27:45 »
Hallo. Actually this has been a problem for years. I never bothered reporting it as it was more of an inconvenience than catastrophic....

Very often I'm working in the Interactive Viewport - then when I'm happy with the result I press Render To Picture Viewer without first aborting the Initeractve Viewport. This causes C4D to freeze up and I need to quit from the task manager.

It happens frequently but not all the time. Doesn't seem to be file specific.

On Redshift it should take 5 min.

Yeah right* - I doubt it if you want the same image quality. Whenever I've tried GPU engines, they're fast when they're cutting corners, but once you crank up the samples etc to get an equivalent image quality (esp on glass etc) then the render times get a LOT longer. 5k sounds like a still image - just send it to a farm for the final.

*Not saying it wouldnt be quicker tho'

I'm bumping his again as I'm using lots of light gobo style lighting in a current project. But its really hard work using the corona lights.

I know corona is 'physical first'. But to make images look 'real' I need softox reflections with a natural looking fall-offs at the edge, and spotlights I can focus with gobos - just like the real world.
Would love to knowe of there is any movement on this. I dont see anything on the trello....

Yours in eternal hope.

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