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[Max] Tutorials & Guides / Re: Vegetation shader
« on: 2017-06-10, 11:13:34 »
Would love to see how you are using Megascans' Atlases for your vegetation workflow.
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it always worked with displacement, now it works with bump as well ;)Right, got this mixed up - for a second I thought it was CoronaLayeredMaterial which currently takes both displacement and bump from the base layer.
... but the problem is most of the time the CAD planners will move their design around in cad space and then when it comes into Max its nowhere near the old design in Max space so it becomes a constant struggle to realign stuff. Such a pain in the ass!
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Thanks for letting me know there is interest from 3ds Max users. I've given a lot of thought to creating plugins for other software and it would sure be great. And 3ds Max is a logical choice for a tool aimed at architectural/landscape architecture. I actually created a 3ds Max plugin about 15 years ago, nothing to do with trees though... The thing is that I know too well how much time it takes to code a plugin properly, whether for blender or 3ds Max. Even if the functionality side is done. Let alone to update multiple plugins. So if I'm doing this, I need a lot of time for it.