Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: Sandertype on 2023-01-23, 18:07:42

Title: CoronaBitmap doesn't display textures in high resolution on viewport
Post by: Sandertype on 2023-01-23, 18:07:42
Please, see the video below.
It seems that CoronaBitmap won't show the texture on the viewport in high resolution.
Using Corona 9.1 and 3ds max 2023, Windows 11.

Title: Re: CoronaBitmap doesn't display textures in high resolution on viewport
Post by: tmatthews on 2023-01-23, 23:18:09
Hi Sandertype,

I believe it has always been this way, at least it has been for me since the very early versions of corona. The only workaround that I have come across is to use standard max bitmaps for anything important that you need to see in the viewport. (Which you show in your video)

Would be interested to know if there is a better solution.
Title: Re: CoronaBitmap doesn't display textures in high resolution on viewport
Post by: Frood on 2023-01-24, 08:48:08
Hi,

CoronaBitmap uses the "Baked Procedural Map" value, not "Texture Maps" of the viewport configuration.


Good Luck



Title: Re: CoronaBitmap doesn't display textures in high resolution on viewport
Post by: Sandertype on 2023-01-24, 14:57:03
Hi,

CoronaBitmap uses the "Baked Procedural Map" value, not "Texture Maps" of the viewport configuration.


Good Luck

Oh ok!. I didn't know that. Thanks.
Title: Re: CoronaBitmap doesn't display textures in high resolution on viewport
Post by: tmatthews on 2023-01-24, 23:06:46
Thank you Frood