Author Topic: Black lines where skin shader material ID's meet  (Read 1393 times)

2020-10-20, 16:10:59

wilbertvandenbroek

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So I have a character from Character Creator 3 imported in 3ds  max, I reasigned each shader with a skin material. The resulting renders shows of black lines
on the place where two material ID's edges meet.

Any Idea on how to fix this? Seems a subsurface scattering issue. When I remove the SSS amount maps the lines get even worse. Settings for the skinshader are practically default. The model has a multi-subobject material to it.

2020-10-20, 16:16:53
Reply #1

romullus

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  • Let's move this topic, shall we?
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The solution is to use single SSS material and plug all your maps through CoronaMultiMap set in material ID mode.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2020-10-20, 16:28:00
Reply #2

maru

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Here is a similar thread and some solutions, including the one Romullus mentioned:
https://forum.corona-renderer.com/index.php?topic=19163.0
Marcin Miodek | chaos-corona.com
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2020-10-21, 08:43:08
Reply #3

wilbertvandenbroek

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Thanks guys, would not have though about that as a solution.