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Messages - Stan_GF

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1
Hey guys.

I want to share a video about my process of Deepfaking my face into Spider-Man footage. I hope you will find it interesting.

I Tried To Remaster Spider-Man: Miles Morales | 5 Tips NOT To Do Deepfake


Remasters are everywhere. Whether it’s in movies or games, it’s the current trend in the entertainment industry. Not even Peter Parker from Spiderman PS4 was safe from having his face remastered. In this video, Amiel will guide you through all the mistakes he ran into while attempting a deepfake, and the top 5 tips of what you SHOULDN’T do so that your deepfake “remaster” will turn out great. Topics include what a deepfake is, camera/DSLR settings for recording your face data, settings to pay attention to during the deepfake, and a general overview on how deepfakes are made through machine-learning. Is it possible for just about anyone to become Miles Morales? Find out in the video!

Timestamps:
0:00 - Intro
0:30 - DISCLAIMER
0:48 - General Workflow
01:13 - Clear footage
01:37 - Clean up face data set
02:06 - Properly configure face mask
02:23 - Use pre-trained models
03:03 - Pick your shots carefully

2
Hey guys!

Recently I published several tutorials about settings up blueprints for modeling in 3ds Max using different sources like PNG\JPEGs, AutoCAD DWGs, and PDFs.

While these are not Corona tutorials per se, I think many archviz guys can find it helpful. I hope you don't mind and find them useful.

Import images to 3ds Max as blueprints for modeling


In this tutorial, Michał will show you how to import design drawings saved as images (PNG, JPG, and other formats) into 3ds Max and set them as blueprints for modeling. On top of that, the tutorial is full of tips tricks that will make your modeling faster!
Learn how to align design levels to 3ds Max coordinate system, organize drawings on layers, align various levels plans to each other, and make sure you don't need to turn the references on and off constantly when you change views!

Timestamps:
00:00 - Introduction
00:11 - Creating material for references
00:29 - Adding UVW mapping to reference plane
00:42 - Setting the proper display quality of textures in Viewports
01:30 - Setting quality of textures in older versions of 3ds Max
01:54 - Setting correct proportions for the reference texture
02:04 - Setting the size of the reference image
03:33 - Creating separate planes for every view
03:48 - Setting references heights to match 3ds Max coordinate system
04:09 - Aligning sections and plans
04:54 - Setting object properties of reference planes
05:11 - Organizing references with Layer Manager
05:20 - Summary


Import AutoCAD blueprints to 3ds Max like a PRO

In this tutorial, Michal will show you how to import design drawings saved as AutoCAD's DWGs into 3ds Max and set them as references for modeling architecture - On top of that, the tutorial is full of tips tricks that will make your modeling faster!

Learn how to align design levels to 3ds Max coordinate system, organize drawings on layers, double-check 3ds Max import precision, and make sure you don't need to turn the references on and off constantly when you change views!


Timestamps:
00:00 - Introduction
00:11 - Creating material for references
00:29 - Adding UVW mapping to reference plane
00:42 - Setting the proper display quality of textures in Viewports
01:30 - Setting quality of textures in older versions of 3ds Max
01:54 - Setting correct proportions for the reference texture
02:04 - Setting the size of the reference image
03:33 - Creating separate planes for every view
03:48 - Setting references heights to match 3ds Max coordinate system
04:09 - Aligning sections and plans
04:54 - Setting object properties of reference planes
05:11 - Organizing references with Layer Manager
05:20 - Summary


Import PDF blueprints to 3ds Max like a PRO

In this tutorial, Andrew will show you how to import design drawings saved as AutoCAD's DWGs into 3ds Max and set them as references for modeling architecture - On top of that, the tutorial is full of tips tricks that will make your modeling faster!

Learn how to align design levels to 3ds Max coordinate system, organize drawings on layers, double-check 3ds Max import precision, and make sure you don't need to turn the references on and off constantly when you change views!


Timestamps:
00:00 - Introduction
00:11 - Creating material for references
00:29 - Adding UVW mapping to reference plane
00:42 - Setting the proper display quality of textures in Viewports
01:30 - Setting quality of textures in older versions of 3ds Max
01:54 - Setting correct proportions for the reference texture
02:04 - Setting the size of the reference image
03:33 - Creating separate planes for every view
03:48 - Setting references heights to match 3ds Max coordinate system
04:09 - Aligning sections and plans
04:54 - Setting object properties of reference planes
05:11 - Organizing references with Layer Manager
05:20 - Summary



3
Hey

The video is out!

What to expect from Corona renderer 8?


We're taking a deep dive into the upcoming Corona 8. With the release around the corner be sure to be prepared for what's to come. In this video, Tom will guide you through all the major new features and try them out in production.

I hope you will find it useful. :)

More vids are coming so see you soon!

4
[Max] Tutorials & Guides / Corona 8 new features overview.
« on: 2022-01-31, 15:28:15 »
Hey!

Michał here from CG BBQ.

A new video about new features of Corona 8 is coming on our baby-channel. :)

Don't let the upcoming release surprise you! Tom will be taking all the new features coming in Corona 8 for 3ds Max and putting them to a test. We'll be slicing, scattering, and putting stickers on fancy cars. Don't miss out and stay tuned for the full video!

We'll cover the following new features:
- Decal objects
- Slicer material
- UVW randomization by polygon
- PhysicalMtl tall parameter for reflections
- Chaos Scatter (currently Corona Scatter aka. CScatter)


5
Philip kelly, Hyrrucat - thank you for feedback!


6
Hey.
We published the final tutorial video. Hope you will find it useful.

18 steps to customize 3ds MAX UI for archviz projects


In this tut, Andrew shows how to customize 3ds Max for modeling architecture.

You will learn how to get rid of useless panels taking away precious workspace. Hotkeys and quick buttons will speed up your workflow. Other settings will help you manage your scene and work with the precision required in archviz.

Finally, you will learn how to save your setting so you can switch between various UI setups and move them to a different 3ds Max installation!

Timestamps:
00:00 - Introduction
00:09 - Setting up System Unit Scale
01:39 - Setting up Display Unit Scale
02:13 - Adding Hotkeys for Views
04:18 - Adding Hotkey for Measure Distance tool
04:39 - Adding Hotkey for Convert to Editable Poly
05:09 - Setting up Snaps
05:34 - Changing default Reference Coordinate System setup
05:56 - Customizing Toolbars and Panels
06:21 - Turning off the ViewCube
06:25 - Adding Layer Explorer
06:31 - Adding quick buttons for Modifiers
07:04 - Locking UI layout
07:25 - Adding more scene Undos
07:43 - Extending Auto Backup interval
08:01 - Turning on automatic Cross/Window selection
08:38 - Expanding Command Panel
09:10 - Turning off Preview Highlights
09:27 - Changing the Vertex size
09:44 - Saving customizations
09:52 - ENU folder
10:03 - maxstart.max scene
10:20 - Quickly reverting to default settings
10:58 - UI customization saving options in 3ds Max
11:07 - Saving workspaces
11:36 - saving UI from Customize - Save Custom UI scheme
11:56 - Custom Defaults Switcher
12:17 - Summary
12:32 - Custom settings paths in 3ds Max
12:39 - Useful Hotkeys

See you in the next one.

7
Hey.

Michał here from CG BBQ YT chanel.

A new video about customizing 3ds Max UI for archviz is coming!

We published it some time ago on GarageFarm.NET Academy, but an updated version is going to appear on the CG BBQ channel devoted only to  3ds Max tutorials.

See you soon!

8
Thank you :) I hope you will find our stuff helpful.

9
Hey all!

I would like to let you know that a new 3ds Max tutorials channel has just started. – CG BBQ!
We are going to cover topics ranging from modelling and texturing to rendering homemade vfx and animation.


Here is our first material.
Creating a transition animation in 3ds Max with Corona distance map


Using Corona's distance map in 3ds Max Tom unveils a technique you can use to transition between two different shaders. We'll be mixing materials and animating objects to get the scene rigged and ready for rendering.

The tutorial covers rigging your scene, creating shaders with Corona's distance map and Bercon noise for the creative fringing effect. You will be able to mimic the same effect in your animations or upscale the effect and use it in your interior scenes to create compelling material transitions.

Hopefully you will like our materiuals. See you on the channel!

Tom and Mike

10
Hey guys.

DJ made a quick overview and some tests of new Blender 3.0 features. Also, you can check out cool artists he mentioned in the video.


11
Hey guys!

Another podcast from our mom’s basement is online. I hope you will find it interesting.

S03 E13 | From MMORPG games player to AAA visual storyteller - interview with digital artist Mathias Zamecki


In this episode of our CG Talks Podcast, we are honored to interview Mathias Zamęcki, a high-end visuals creator for the gaming and animation industry.
 
Mathias has worked for numerous well-established brands including Blizzard, Digital Domain, Riot Games, Blur Studio, CD Project Red, and many more.

Despite his young age (Mathias has just entered his thirties), he has gathered massive experience in the CGI industry. Being a self-taught artist required a lot of drive, passion, and perseverance.

Mathias is very active on a lot of social media platforms so make sure you follow him to see what he’s up to (there’s always something inspiring going on) and to get valuable resources and tips that can help you on your digital artist’s journey:

https://linktr.ee/mathiaszamecki

12
Hi guys!

Andrew here from GarageFarm.NET Academy.

I would like to share with you the new CG Talks podcast episode.

How to get rich and famous making animation, or die trying - VIVIX Studio | S03E12


How can you build a company, find financing and make your big dream animated series project a reality?

Easy, peasy...

First take a part in a worldwide animated project like “Love, death + robots” that made a smashing success on Netflix. The next thing you do is find the perfect business match and team up with the best 3d artists you can find to establish a high-quality animation studio.

Sounds too cocky?

Our special guests in this episode have a lot to tell you on how it can be done (and actually is). Ladies and gentlemen, please welcome Ilya Kuzyuk (CEO) and Ilya Mozzhukhin (Animation Director) from VIVIX studio.

They met together as a very unusual combination of artistic and business talents to break straight to the first class of ambitious animation projects. Their dream was clear - to create high-end animation for adults (a whole new generation raised on animation and video games which they are a part of as well)

But why make something great, just for a few people to watch. Their plan was to hit big time from the get-go.

Long animation projects are no peanuts and require a lot of money to make. Ilya Kuzyuk as the business brains of the team based on his rich entrepreneurial experience knew exactly how crucial it is to secure proper financing.

First, they did some contract gigs to raise some money. Achieving some success in that field they quickly realized that doing client jobs takes away their focus and effort from the big goal - which was their own original animation project called Artificial Detective. They decided to search for an investor willing to bet on the project. They knew no one would buy the idea without any substantial pre-production work that could pitch the project.

With the funding they had, they’ve prepared a lot of high-quality concept work (which they agreed to show on-screen to our beloved podcast audience)

In the podcast episode, we also discuss the pros and cons of using Unreal Engine in animation productions and the future of offline rendering. Digressing to topics like remote work and the pandemic, the crucial importance of storytelling or unusual merchandising ideas.

If you are interested in 3d animation, making business with art projects, or just a fan of sci-fi series on Netflix, Disney+, HBO, or other streaming platforms of your choice, you will find this episode insightful and interesting.

Enjoy!

13
Hey guys.

Andrew here from GarageFarm.NET Academy

I have a tutorial to share. It's part of our Holiday Cabin tutorial series.

Generating procedural stone walls in 3ds Max with Corona Scatter


In this tutorial, Tom shows you a technique he used to create some of the background props for our cabin project. Using Corona’s native scatterer and two external plugins, Debris Maker and Lazy UVWs, Tom will be generating a fully parametric and randomized stone wall. Using Corona Scatter will ensure the generated geometry is well optimized while being highly randomized thanks to the Debris Maker plugin.

You can use this technique to create stone walls of any size for your next archviz project with just a few easy steps. Fully procedural stone walls can be quickly inserted into any scene, edited, and made to fit your environment. With a little bit of tinkering, you can also use the same technique to generate assets for your interior scenes.

Timestamps:
00:00 - Intro
00:17 - Additional plugins
00:41 - Generating stones with Debris Maker
01:47 - Corona Scatter 2D distribution
02:59 - Randomizing the distribution
04:16 - Texturing the stones with Lazy UVWs
05:23 - Adding randomness to stones
06:27 - Corona Scatter 1D distribution
07:11 - Outro

I hope you will find it useful.

#3DsMaxTutorial #3DsMaxProceduralStoneWalls #3DsMaxStone

14
Hey!

Check another CG Talks interview. This time we invited Michael Bridges from Canopy Games.


What is the best way to learn Blender and 3d graphics? Let's discover it in our latest CG Talks podcast episode, where we've hosted a special guest Michael Bridges - a Blender 3D tutor, indie game developer, founder of Canopy Games, and a co-host of the Blender Nest podcast.

This time we've discussed the experience of getting into 3d for the first time and various learning approaches. How to advance quickly and in a thorough manner? Is there a real value in taking structured paid courses? Is university any good for a 3d apprentice?

If you’re interested in 3d graphics, learning Blender whether for game development or any other use case, listen to this episode to discover the tutor's point of view and get some inspiration to choose your learning course - You'll find the conversation interesting with a big dose of positive energy and humor!

Have a listen and enjoy!

15
Hi guys.

Check out our new and very interesting interview with Deepmotion developers.

CG talks S03E10: Deepmotion - future of motion capture


In this episode of CG Talks - the podcast where CG guys talk about Computer Graphics we have very special guests - Mr. Kevin He (CEO and founder of Deepmotion Inc.) and their Product Director Mr. Ergin Dervisoglu together with DJ and Amiel they are going to talk about Deepmotion’s new AI-driven motion capture service and the technology behind it.
You will learn how working on World of Warcraft can inspire creative research on how to automate the animation creation process and lead to opening a cutting-edge tech startup.

- What is the difference between AI and machine learning?
- Is AI going to kill us all (or at least take away our jobs)?
- Is automatic motion capture suitable for professional work?
- How fast does it develop and can it replace expensive equipment?
- Can physics simulation be automated?
- Why did Deepmotion receive an Epic Mega Grant?
- What about face tracking?

If any of those questions ever crossed your mind or at least seem interesting, have a listen to this episode and you just might find the answers.

Let’s dive into the future of motion capture that is happening now with video-based automatic mo-cap cloud service - Animate 3D by Deepmotion.

Attention! There is a nice treat at the end of the podcast for our listeners who want to test out Animate 3D :)

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