Chaos Corona Forum

Chaos Corona for Cinema 4D => [C4D] General Discussion => Topic started by: archirobi on 2017-11-12, 16:23:37

Title: MultiMap
Post by: archirobi on 2017-11-12, 16:23:37
Hi folks
I'm using Corona with C4D R17 (where it's not possible adding multiple textures in the native "variation" shader) and I need to have a Multimap shader in order to apply randomly different material to different object (no clones). Can anyone help me?
Thanks a lot in advance!
Title: Re: MultiMap
Post by: Cinemike on 2017-11-12, 19:12:08
If you happen to have Mograph in your R17, you can group your objects under a Mograph Fracture object and use the Mograph multi shader anyway. No need for them to be "real" clones.
Title: Re: MultiMap
Post by: archirobi on 2017-11-12, 23:48:55
Wow! But I can not make it work :(
No random effector? How should I set the fracture in order to make it work?
Title: Re: MultiMap
Post by: Cinemike on 2017-11-13, 06:01:46
Wow! But I can not make it work :(
No random effector? How should I set the fracture in order to make it work?

No setup needed, leave "Fracture" in Mode "Straight", put everything with a Multi shader texture tag under it (as children). Mograph will now consider the children "pseudo clones" and simply work with the multi shader.