Author Topic: Corona Renderer 6 for 3ds Max - Daily Builds Discussion  (Read 130537 times)

2020-04-08, 10:28:08
Reply #150

alexyork

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Like other things from Phoenix FD, it will use the native Phoenix one :)

wait.. Phoenix foam is coming to corona finally?? yes! great news
Alex York
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recentspaces.com

2020-04-08, 17:22:39
Reply #151

rowmanns

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Like other things from Phoenix FD, it will use the native Phoenix one :)

wait.. Phoenix foam is coming to corona finally?? yes! great news
Yep,

In the next daily :D
Please read this before reporting bugs: How to report issues to us!
Send me your scene!

2020-04-08, 17:23:50
Reply #152

maru

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I'll just leave this here
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2020-04-08, 17:55:10
Reply #153

Nejc Kilar

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I don't use 3ds Max as often anymore but thats amazing to see :D
Nejc Kilar | chaos-corona.com
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2020-04-08, 21:21:14
Reply #154

Dalton Watts

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I'll just leave this here

That's very cool Maru!

Regarding the new bloom and glare: will we also be getting the lens scratches, lens dust, obstacle image and filter image like v-ray? Aperture shape currently is a somewhat simplified version, will it be overhauled with the same settings as v-ray?

2020-04-09, 10:02:52
Reply #155

Flavius

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I'll just leave this here

I hope the daily comes soon or I will need to replace the F5 key from my keyboard...

2020-04-09, 12:22:53
Reply #156

alexyork

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awesome news!
Alex York
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2020-04-12, 11:50:53
Reply #157

tradstown

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Geometry Motion Blur does not work for geometry with changing topology (changing number of faces, vertices, or normals).

Is it working for now finally? :)

2020-04-12, 13:33:23
Reply #158

marchik

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Geometry Motion Blur does not work for geometry with changing topology (changing number of faces, vertices, or normals).

Is it working for now finally? :)

ofc not) it can be only a dream)

2020-04-12, 17:44:30
Reply #159

maru

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Geometry Motion Blur does not work for geometry with changing topology (changing number of faces, vertices, or normals).

Is it working for now finally? :)

It seems to be working fine on PhoenixFD fluids and Tyflow particles, that you can see in the example above. I am guessing that this is because Phoenix provides additional information about the volume grid movement/speed. That's also why motion blur works fine with fire, smoke, etc. It definitely breaks when you modify the Phoenix fluid, like applying a turbosmooth modifier.
If there are any further limitations to this, I am sure we will clarify this ASAP.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2020-04-13, 00:51:09
Reply #160

tradstown

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Geometry Motion Blur does not work for geometry with changing topology (changing number of faces, vertices, or normals).

Is it working for now finally? :)

It seems to be working fine on PhoenixFD fluids and Tyflow particles, that you can see in the example above. I am guessing that this is because Phoenix provides additional information about the volume grid movement/speed. That's also why motion blur works fine with fire, smoke, etc. It definitely breaks when you modify the Phoenix fluid, like applying a turbosmooth modifier.
If there are any further limitations to this, I am sure we will clarify this ASAP.

Thank you, for information! It's will be great, if it'll start support motion blur of mesh from software, like Realflow.

2020-04-13, 06:14:03
Reply #161

longhard

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When will the official version be released?

2020-04-13, 11:57:41
Reply #162

maru

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When will the official version be released?
The release is planned for the end of May: https://trello.com/b/EfPE4kPx/corona-tentative-road-map-3ds-max
The actual date depends on the number of bugs/issues we face during the release candidate stage.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2020-04-14, 15:59:37
Reply #163

filippo.previtali

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Hi,
it's been mentioned phoenix foam and splashes will be supported on the next daily build.....I was wondering, when are you planning to release it?

I apologize if this has been already requested.

Kindest regards,

F

2020-04-14, 16:28:27
Reply #164

scionik

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I can see the Render Setup dialogue window is "rendering" to long. Redrawing takes a lot of time.