Author Topic: Substance in 3ds max does not detect corona 8 renderer as primary renderer  (Read 3665 times)

2023-01-23, 16:58:44
Reply #15

GeorgeK

  • Corona Team
  • Active Users
  • ****
  • Posts: 838
  • George
    • View Profile
I tried Substance plugin in 3ds Max 2023.1 - it renders fine in regular render, but crashes instantly in interactive.

Hi, would it be possible to send us a repro-scene for that? There are a number of issues at the moment that we are bringing to the attention of the Adobe/Substance team. Thanks!

Sorry, i don't have a scene to share, since i never use substance in Max scenes. I tried it briefly, found that it's too slow, unreliable and overall buggy and simply gave up my hopes on using it. However i tried it once more today and while it doesn't crash instantly in Max 2023.2.2 and Corona 9 HF1, i still managed to crash it pretty quickly just by plugging/unplugging maps in material editor while IR was running. And there are loads of other issues, like freezing IR that doesn't even react to restart command, unable to load another sbsar file in the substance 2 node after it has one already loaded. And on top of that the IR is extremely slow, even in most basic teapot scene. In my experience it's completely unusable, i just bake the maps if needed and give up on procedural workflow.

Thanks for clarifying, ok I will investigate the IR issues and the input plugging/unplugging.
George Karampelas | chaos-corona.com
Chaos Corona QA Specialist | contact us

2023-01-24, 10:33:48
Reply #16

GeorgeK

  • Corona Team
  • Active Users
  • ****
  • Posts: 838
  • George
    • View Profile
General:(Internal ID=1041783955)
« Last Edit: 2023-01-24, 10:37:44 by GeorgeK »
George Karampelas | chaos-corona.com
Chaos Corona QA Specialist | contact us