Sorry for the delay. I had this thread on my todo for some time, but as usually there is a lot of work before the release and the Corona Academy.
If you are indeed loading your HDRI through CoronaOutput map as ArchSpideR suggested, then the solution would be simply to enable the "affected by tonemapping" option. In such case, the changes would be by design, because Corona would be doing its best to change the HDRI so that it is not affected by the tonemapping parameters, resulting in different scene lighting.
If you are not using the CoronaOutput map, then the changes are because of MSI, and that is explained in the article you linked in the 1st post. This is expected as well, and the only way to get rid of this behavior is to set MSI to 0, which unfortunately will most likely introduce a lot of noise.
Why is this an issue anyway? Are you doing some renders that require perfect exposure reproduction? Could you post examples?