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Messages - Nik

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Thanks for good idea, I like it.
Actually v2 is already in lazy development but still needs a lot of time. Presets are in "todo" list as well.

I have 2 news about BatchMedit, good and bad.
Bad - I have no time to develop v2 in the near future.
Good - I added CoronaPhysicalMtl to the old disgusting v1 so at least the new shader is now supported in v1.9.
It can be downloaded on the scriptspot.

Hmm. I didn't realise how popular this script is.
It was written long time ago and I don't want to edit that ugly noob code.

Instead, I plan to write v2.0. I will create a system that will add any new classes automatically without any updates from my side. I suppose something similar was implemented in Zorb but for some reason people prefer my script (IDK why).

BTW, feature requests are welcome

Just wondering if this script has been developed since this chat?

Hi. Development of this script is stopped many years ago.
But I've fixed one possible error and packed script in MZP so you can install it easily. Download link is updated

[Max] Corona Goodies - User Contributions / Re: DropToSlate
« on: 2020-09-18, 18:39:30 »
Seems like a great tool, I was wondering though... is it compatible with Corona 6, or does the version not matter?
Corona version doesn't matter of course.

It seems that the behaviour of CoronaMultimap applied to a Railclone object has changed in the latest Daily Build.

Disable RC instancing

Corona UV Randomizer > Randomize each tile.
New stochastic tiling feature doesn't work with real-world uv and triplanar, what makes it almost useless for now. Hope it will be fixed. Thx

Nik's script is very cool, but I didn't want a lister for several reasons ...

Actually I use only small one CProxy Type, you can see UI of it on the first post of the linked page. I didn't noticed that this small script is not available for downloading anymore, so that's why I recommended it to you (I've noticed that you don't want to use lister :)). I steel have CProxy Type script and it is very useful for me - it works with selected from viewport proxies and takes really small area on the screen.

Oh, I'm sorry for that. Nobody told me that link is bad and I'm not even using Corona anymore :)
Anyway, I fixed that link if somebody need it.
Corona Proxy Previz Type

This is a macro, it installs to category Nik Scripts when you run it.
Then you should go to Customize UI and check this category to add button/hotkey/menu

I changed link right before previous message. Refresh scriptspot page

Sorry. I fixed download link, so file should download instead of opening in browser.
This is a macro, so you need to run it and it will be installed to 3dsmax. Then you should find Batch Medit in NikScripts category and drag it to toolbar or menu.

Sorrry for a late reply.
I'm busy at my job and writing another script so Batch Medit 2.0 maybe someday will be implemented, but not soon for sure.

"material-rename function"
- Soulburn scripts has such feature in renamer.

"is it possible to edit CoronaNormal map attributes?"
"add a corona color correct to all diffuse channels"
 - Unfortunately no. Script needs some changes to support all maps. Now it's just a material editor, not map editor.

[Max] Corona Goodies - User Contributions / DropToSlate
« on: 2019-05-10, 09:58:47 »
Now you can create CoronaBitmaps just by dragging to Slate Material Editor.
And something more...

He is talking about "Affect tonemapping" in CoronaOutput being off by default. And I agree, this is confusing.
I know at least one man who leaved this option in default state and get incorrect results. He actually didn't see any problems until he changed postprocessing settings.
Some people think that CoronaOutput is colorcorrection map, not a map to bypass tonemapping.

And that's why I believe this setting should be enabled by default.

I recommend GTools Light lister script. Fast enough

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