Author Topic: Alpha build v2  (Read 12135 times)

2012-05-24, 20:39:48

Ondra

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Warning: this is an outdated build, use Alpha v5 instead

I've prepared an updated alpha build, with these new features:

Texmaps
  • Added Ambient occlusion map
  • Added Wire texmap
  • CoronaSky:
    • Added new, improved realistic sky model: Hosek&Wilkie - now default
    • Added "rawafake" customizable fake sky model
  • Added 2D fractal map
  • Added ColorMapper map

Lights
  • Added alternative color selection by black body radiator temperature
  • Sunlight is now a separe light, properly selectable in the viewport

Materials
  • Refraction attenuation added
  • Improved refractive materials ("water in glass" type of scene)
  • Added ward BRDF (supporting anisotropy)
  • Added textured emission (textured lights)
  • Added rounded corners feature (experimental)

Misc
  • Added new volume fracal - Mandelbox
  • Added ~30 render channels
  • Custom VFB improved (start render button, save image button, speed optimizations for high-res renders)
  • Added CoronaScatter - simple & fast scattering tool
  • Added optional render info bar watermarking to the image
  • Added support for MDO scatter plugin
  • Added override backgrounds - for direct/opacity/refraction  and reflection rays, and override material
  • Added contrast to color mapping
  • Added white balance to color mapping
  • Added CoronaProxy - simple geometric proxy object
  • Added support for multiple mapping coordinates
  • Added versioning to .conf files - no need to manually delete them when upgrading

Additionally, there are lots of general stability and speed upgrades (but possibly also new bugs ;)).

Attached are the builds for 3dsmax 2011 and 2012. Older builds are available on demand, build for 2013 will be available in about a month. All versions are 64bit Windows Vista/7 only. If you have older CPU (~ Core 2 quad Q6600 or older), use the version for legacy CPU, which is slower, but can run on any 64bit CPU.

The build is subject to this licence/disclaimer: http://forum.corona-renderer.com/index.php/topic,19.0.html

Installation guide: http://forum.corona-renderer.com/index.php/topic,2.msg2.html#msg2

You can quickly configure the renderer in a scene for production setup using the "Production defaults" button.
« Last Edit: 2013-06-13, 11:01:59 by Keymaster »
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2012-05-24, 22:38:47
Reply #1

hglr123

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Thank You very much!
Can we hope for 2013 version? Please :)

Thank You!
BR!
Nik

2012-05-24, 22:41:40
Reply #2

Ondra

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Thank You very much!
Can we hope for 2013 version? Please :)

Thank You!
BR!
Nik
I've tried to make it, but they have decided to force unicode in the API, that means, that I'll have to go through the entire application and manually switch it too. I am planning to do that next month.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2012-05-25, 00:01:03
Reply #3

hglr123

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Thank You :)

2012-05-25, 05:31:42
Reply #4

nnamdiakubuiro

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Thanks Guys,

This is brillant news

2012-08-31, 15:08:30
Reply #5

Paul Jones

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Any update on 2013 build, hope autodesk haven't posed you too many problems!

2012-08-31, 16:27:18
Reply #6

Ludvik Koutny

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We already have working 2013 build for a while, but no stable yet. Next public release will certainly include 2013
version of Corona ;)
Any update on 2013 build, hope autodesk haven't posed you too many problems!

2012-09-04, 20:58:22
Reply #7

Paul Jones

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Great to hear - loving the look of where this is going guys :) would be more than happy to try the unstable build ;-)

2012-09-17, 11:30:21
Reply #8

Tom Zamorin

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When will be build v3 ?
Thank.

2012-09-17, 11:36:57
Reply #9

michaltimko

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soon, soon son ;)
Coronaut!(c)2011

Supporting Corona in commercial projects since pre-alpha

2012-09-17, 11:50:17
Reply #10

Ondra

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The features are implemented, now it just needs some testing and documenting
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2012-09-17, 12:22:37
Reply #11

Tom Zamorin

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Very good
soon :)

2012-09-23, 22:10:17
Reply #12

Tom Zamorin

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///
« Last Edit: 2012-09-23, 22:23:52 by Tom Zamorin »