Chaos Corona for 3ds Max > [Max] Daily Builds

Corona Renderer 8 for 3ds Max - Daily Builds Changelog

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rowmanns:
corona-8-3dsmax-daily-2021-09-30.exe

* New
* Added include/exclude list to specify which object should (not) receive caustics. You can find it in the performance tab of render settings
* https://corona-renderer.com/comparer/CGCGN8
* Added OIDN feature pre-denoising (OIDN 1.4.0 new feature)
* https://corona-renderer.com/comparer/GTGm2s
* Added partial support for vrmesh proxy files
* Please note that the current implementation of our vrmesh loader is limited in a way that it can load only proxies containing a single mesh. This will be extended with full support later.
* Fixes
* Fixed bug when rendering gets extremely slow and memory consumption gets very high in some special cases by adding limit to the number of splits per path
* Fixed dark spots when lights are invisible to reflection
* https://corona-renderer.com/comparer/vdpiFx

rowmanns:
corona-8-3dsmax-daily-2021-10-12.exe

* New
* Added cdecal object - projects a selected texture on any geometry
*
* Fixes/General
* Optimized creating texture lights
* Fixed CTD in some scenes, when Light Samples Multiplier parameter is set to very high values.
* Replaced "offending X" with "X with the problem" in Corona error messages

rowmanns:
corona-8-3dsmax-daily-2021-10-15.exe

* Fixes/General
* [REGRESSION] Fixed light leaks in UHD and 4K caches.
* [REGRESSION] Fixed Corona Image Editor crashing when opening some CXR files.
* Fix issue where displacement+decals may result in part of the decal not getting the decal material (since the surface is displaced above the decal)

rowmanns:
corona-8-3dsmax-daily-2021-11-05.exe

* General
* Added blend and additive displacement handling into LayeredMtl
* Added option to drag&drop Bitmap, CoronaBitmap, or a bitmap file from windows explorer onto the "Fit to Bitmap" button of DecalObject. This triggers the sizing, same as if user clicked the button and selected the same texture.
* Added the option to drop bitmaps from Windows explorer directly into our material slots
* Physical material - fixed specular values not working properly below 0.5
* From now on, the "Legacy behavior" checkbox is not visible in newly created CoronaRoundEdges maps. For already created CoronaRoundEdges maps it remains visible if already checked
* Removed Disable Displacement Maps button from Corona Converter - it is much better to globally disable displacement through the render setup menu
* Decals
* Added support for decal motion blur
* Added continuous "max angle" parameter to limit the projection only to certain angle, instead of boolean switch (front facing/everything)
* Added max angle blur parameter
* Added decal tooltips
* Added optional "holding CTRL key" creation mode for Rectangle CoronaLight and CoronaDecal, that causes the object to be created with square proportion and centered on the first click, as opposed to arbitrary rectangular proportions and created from corner when not holding CTRL key
* Added option to enable/disable the material preview for decals in 3ds Max viewport
* Added parameter for depth offset to move the decal forward/backward in Z axis
* Improved triplanar support for decals - the triplanar map now takes the local orientation from the decal, not the intersecting object
* Decals no longer have their pivots slightly offset when creating them, because the "Pivot offset" parameter does that instead
* Fixed artifacts sometimes happening when a decal with backface projection OFF was applied to a surface exactly perpendicular to it
* Fixed applying decal to object with displacement. Now there is a choice between replacing the original displacement, or adding the decal displacement on top of the original
* Fixed crash when applying decal to sphere light
* Tweaked UI - fixed clipped exclude list text
*

rowmanns:
Note: We now distribute daily builds via gDrive and not dropbox! corona-8-3dsmax-daily-2021-12-06.exe

* New!
* Added slicer material
*
* Chaos Scatter!
* Corona Scatter has been deprecated in favor of more advanced and standalone Chaos Scatter. Chaos Scatter is automatically installed alongside Corona. You can find it in Chaos -> ChaosScatter after installing
* If possible, Corona Scatter button has been removed from the toolbar because Chaos Scatter now has its own toolbar.
* Legacy Corona Scatter scenes get automatically converted on scene open, the randomisation may change in this case, if you need to maintain the same scattering we advise to open and render the scene in Corona v7
* General
* Fixed massive slowdowns that happened in some types of scenes in interactive rendering. IR and regular rendering should now always have roughly the same performance. As a result, some scenes now render up to 20x faster in interactive!
* Optimized reading of hdr textures, now they load ~2 times faster than before
* Enabled creating CoronaCamera from orthographic view
* Decals
* Now works with Chaos Scatter, including interactive rendering
* Fixed the issue where material on scattered decals is not updated in IR
* Fixed decal not being applied on grazing angles / terminators when using around 90deg angle limit
* Fit to bitmap button now accepts materials and external bitmaps
* Added "Create Corona Decal" to 3ds max "x" command menu
* Added "fit to current material" button to decals
* Added snapping to CoronaDecal and CoronaLight (virtual) geometries in 3ds Max viewport

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