Chaos Corona for 3ds Max > [Max] Daily Builds

Corona Renderer 8 for 3ds Max - Daily Builds Changelog

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rowmanns:
corona-8-3dsmax-daily-2022-01-04.exe

* Caustics
* Added the following options to caustic render element
* Include direct - includes directly visible caustics in render element
* Include reflected - includes caustics visible through reflection (and then possible following reflection/refractions)
* Include refracted - includes caustics visible through refraction (and then possible following reflection/refractions)
* Include GI - includes caustics visible through GI
* General
* Decal's "fit to bitmap" button now accepts VRay maps
* Added option to preserve base layer's bump mapping for a decal
* Note that this is currently not working properly when multiple decals are stacked on top of each other
* Added warning when light material is included inside slicer material
* Fixed issue where NANs could appear when using black enviro override
* Scatter
* Include/Exclude splines are now considered even if only the near-far falloff intersects with the target (distribute-on) surface. E.g. this might help in animations when sliding the spline over the surface.
* There is also up to 50% measured speed-up of the Include/Exclude evaluation in real-world use cases.
* Added possibility to select object(s) in scene through object lists (with double click, or right-click popup menu). One can also select all through right-click popup menu on the Plus button for adding objects.
* Surface Color map is now available in SME also when the renderer is switched to V-Ray.
* Fixed conversion of XRef'd legacy Corona Scatter objects not to crash in 3ds Max 2022.
* Fixed Corona's action creating a legacy scatter to actually create a new Chaos Scatter.

rowmanns:
corona-8-3dsmax-daily-2022-01-14.exe

* General
* Fixed "replace displacement" doing nothing when the decal does not have active displacement
* Fixed: "Some objects in attached scene disappear in IR when moved (Regression)"
* VolumeGrid - Fixed issue where scaling of the grid could lead to a change of the density
* PhysicalMtl - Self illumination level is correctly reset when setting preset.
* SlicerMtl - Improved capping avoiding artifacts
* SlicerMtl - Shows warning when a material with displacement is included in the slicer
* UVW randomizer and multimap can now use multiple randomization methods at the same time, instead of selecting just a single one. Note: The randomization seed has changed so scenes may render differently than in previous versions
* EDIT: Fixed a bug where BerconTile was ignored when being a part of specific shading network of Corona and non-Corona nodes.

rowmanns:
corona-8-3dsmax-daily-2022-01-26.exe

* New
* Added initial implementation of Corona Curvature map
* Added initial support for tyFlow.
* Note limitations: it cannot scatter lights, per-instance time variation is not supported yet, using vertex velocity might give slightly incorrect vertices/normals in some situations.
* General
* NormalTex - Removed gamma correction when no map is used
* Fixed volume resolution when slicing through volume grid with slicer material
* Note: Slicer should not break anymore when slicing through the volume grid. However, note that slicer only removes surfaces and thus in order to remove the volume, creating caps must be selected and using cap material disabled - so the volume ending is generated.
* Fixed CDecal - Backface projection disappears when scaling the decal object.
* Fixed CDecal - Displacement water level in decals not working correctly
* Fixed occasional NaNs caused by lights
* Fixed occasional NaNs caused by scatter
* Fixed CProxy being unnecessarily reloaded multiple times due to spurious 3ds Max notifications
* Corona converter - fixed 3ds Max bitmaps referencing .tx files not being converted into Corona bitmaps
* Corona converter - Fixed issue where converting from Corona Bitmap to Bitmap broke connections.

rowmanns:
corona-8-3dsmax-daily-2022-02-02.exe

* New
* Added cryptomatte render element
* Added Chaos Cosmos support
* Currently we support only importing meshes, materials and lights
* Importing HDRIs will come soon
* The only way to open the cosmos browser is using the “Open Cosmos Browser” option in the X key menu. The toolbar icon will come soon.
* Most of the imported meshes trigger a warning that the proxy file has corrupted normals. We’re looking into a way to prevent this.
* Drag and dropping assets is currently not supported. To import a cosmos asset you must use the green import arrow. Otherwise the asset will be imported as a v-ray proxy.
* General
* Fixed decals having holes when using angle limiting + displacement
* Fixed occasional crashes and NaNs caused by light sampling
* CProxy now supports submeshes of vrmesh proxy files. There is a new control listing the submeshes, allowing each one to be selected as visible or hidden (the list is empty if the loaded proxy file contains only a single submesh).
* CProxy - You can now group select/deselect submeshes by shift-clicking and checking/unchecking one of the checkboxes
* General speedup of rendering complex shader networks and fixing occasional incorrect results.
* Tweaks to curvature map:
* Added mappable maximum radius
* Decreased max default radius
* Made the map combine its inputs with BLEND instead of ADD operation, to be consistent with the rest of maps and provide more expected results
* Scatter
* Objects in object lists (models, targets, include/exclude splines) can be now replaced through right-click menu.
* Extended Include/Exclude splines to show enabling checkboxes.
* Changed default Near and Far falloffs for open Include/Exclude splines to 1.0, closed splines remain unchanged and have default zero falloffs.
* Changing any parameter now auto-disables object picking mode of any of the object lists.
* Fixed object lists to stop unselecting the scatter object when double/right clicking outside of any object in the list.
* Fixed crash when trying to select <deleted> object in scene from some object list.
* Fixed two features to correctly reflect animation when temporal consistency is ON - preservation of model rotation/scale when the model's rotation/scale is animated; spline-follow amount in 1D scattering when the amount is animated.
* Solved possible crashing during creation of new scatter object while changing time on the timeline right after that.
* During scatter creation all UI rollouts are now collapsed so the user is not intrigued to directly change parameters.
* Chaos Scatter is expected to work with Corona 6, 7, and 8.
* Corona Scatter objects are no longer converted to Chaos Scatter objects when running Corona 7 or older.
* Corona installer now unpacks Scatter DLLs during Unpack (not just its installer).
* Changed file format of Scatter's persistent settings. You may need to delete your Chaos Scatter toolbar in 3ds Max > Customize > Customize User Interface > Toolbars dialog.
* Unified versioning displayed in UI, installer details, etc.

rowmanns:
corona-8-3dsmax-daily-2022-02-08.exe

* Legacy Corona licensing replaced with Chaos licensing
* This is the same licensing mechanism that is used in V-Ray and other Chaos products
* The major difference from the legacy licensing is that you now always need to have the licensing server installed on at least one machine on your local network. Previously the Corona License Server was optional.
* The server can be installed either on every machine using Corona or a single licensing server can be shared by multiple machines (e.g. central licensing server in an office).
* When launching Corona you will be prompted to open the licensing server to log in. By default it will take you to http://127.0.0.1:30304/ if you want to connect to a central server please follow the instructions below.
* One limitation of this system is that there is no autodiscovery of the licensing server. Unfortunately this limitation will stay for the v8 release, but we’re working on addressing this for the v9 release.
* Current limitations that will be fixed before the release:
* If you previously did not have the legacy licensing server installed and are doing the “upgrade” option in the installer, the licensing server will not be installed. You need to use the “custom” option and manually select the licensing server for installation.
* If you want to use a central licensing server, there is currently no way to specify its address in Corona UI. Possible workarounds are:
* Specify the licensing server address through the V-Ray "Change V-Ray client license settings" application which can be run through the start menu(all Chaos products share the same configuration).
* Manually specify the licensing server hostname and port in file C:\Program Files\Common Files\ChaosGroup\vrlclient.xml on all nodes/clients. If this file does not exist, you will have to create one. There is an example file attached which will need to be placed in the above location.
* It is not currently possible to activate a demo license.
* Any questions please either post in the following forum thread https://forum.corona-renderer.com/index.php?topic=35591.0 or contact our great support team here: https://support.corona-renderer.com/hc/en-us
* General
* Multimap: Added option to randomize by decals. This makes different decals randomize into different submaps, and will make single decal preserve its random pick when it is applied to different objects http://corona-renderer.com/comparer/yCS3a8
* Corona Converter - Fixed numerical issues which occasionally caused the converted parameters to have incorrect values
* Added spread parameter to the Curvature map
* Fixed crash when creating a new connected map/material by dragging the map/material directly into the corresponding slot in the material editor while IR is running
* Fixed: overlapping decals sometimes having wrong order (especially during IR)
* Fixed UHD/4K Cache flickering when rendering glossy physical mtl glass
* Fixed issues with cubemap and spherical VR images when using the HQ filtering.
* Fixed extremely long time for saving snapshots into CoronaVFB history
* Fixed crash when multithreaded parsing is enabled in a scene with skin modifiers
* When z-depth element is propagated through reflections, the reflected objects no longer have the same depth as the mirror
* Fixed displacement modifier not being able to override displacement when the material has its displacement level set to 0
* Fixed issue where selecting "None" sub-meshes in proxy with hairs lead to crash
* Slicer - Fixed incorrect shading when slicer is used on SSS
* Cosmos
* Fixed ColorCorrect tint not being set properly in imported materials
* Added support for HDRI lights import
* Added support for real-world scaling of textures

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