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Messages - Polymax

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31
Save left image to half float format and you can easily get same result as in right picture in post processing. But i doubt you can get much useful in post out of right picture - there's much less information in shadow areas then it could (should) be.
Yeah, now just need to always use the post production.

32
No gamma spinner..result

Left - gamma 2.2 - unreal photoreal), right - correct with VFB+ (gamma1)

if use contrast (+10), then this

contrast is not very effective

Gamma spinner - it was cool artistic(not phys.) tool.

33
Thank you again Vic for your translation

34
I agree with Kregred! I don't understand how the gamma parameter can spoil the render.
Many who heard about it (from future customers) write to me that a very saddened by this fact ...

35
Gallery / Re: Abandoned christmas room
« on: 2014-12-22, 20:44:47 »
Very very cool work!

36
[Max] Daily Builds / Re: Daily builds
« on: 2014-12-22, 10:55:25 »
Good idea! Very useful. (About UI). But gamma is very necessary(ю
UHD Test with dynamic obj and cam here:
. No flicks.

37
Please return spinner "Gamma", even if hidden with access via maxscript =(
i agree!
because without gamma now need to always do post-processing. Contrast is not as useful for obtaining the desired result.

38
Gallery / Re: black wood ambient
« on: 2014-10-23, 21:45:23 »
Great work! Very good shading and lighting!

39
Gallery / Re: Coffee bubbles
« on: 2014-10-23, 19:02:07 »
Thanx! Very useful tutorial!

40
Gallery / Re: Forest & Ocean
« on: 2014-10-17, 20:46:31 »
very good work! Last shot with deep blue - amazing!

41
[Max] Daily Builds / Re: Daily builds
« on: 2014-10-15, 21:57:09 »
Well for me everything seems to work just fine parsing is super fast, the only thing I saw was some random crashing on some pretty old scenes(3-4 months back), but resaving seems to fix that..
try reset settings.

42
[Max] Resolved Feature Requests / IES path
« on: 2014-10-15, 21:55:14 »
It would be nice to be able to clean the path of IES file in the light source.

43
[Max] Daily Builds / Re: Daily builds
« on: 2014-10-14, 10:01:17 »
Heavy scenes my parsing test... speed up  - from 100 sec to 10 sec. But old scene requires a reset. Excellent result!

44
Gallery / Re: Forest way
« on: 2014-10-07, 09:45:52 »
Cool.

45
[Max] I need help! / Re: 3D floor plan lights
« on: 2014-10-05, 09:02:59 »
Use additional lights.

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