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Topics - luis.lab

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1
Hi,

In the new Daily Build from Corona 12 March 11, when I close a C4D scene (saved with the new daily installed) and open it again this scene will appear 100% loaded in the C4D task manager but never open. I tested with several scenes. I could only open it again when installing back the Corona 11 last stable release.

Anyone have the same issue, so I can understand what is wrong?
Thank you

2
Hello,

The Intel CPU/GPU AI denoising is not working in M1 with Corona 11, is it only me or is someone having the same issue?

macOs 14; Corona 11; M1; C4D 2023.2.2

Thank you

3
Hello,

I'm not sure if I'm missing something, but when I create a new corona material with a tex (jpg) loaded in the corona bitmap and therefore drop it to the C4d Asset Browser, this tex slot of the corona bitmap appear as "Invalid bitmap file" and tex is not loaded.
But if a corona material was already in the Asset Browser (from previous corona versions), when loaded works everything as expected.
Also, if the Corona bitmap load the tex locally also works fine, it's just broken when loaded from Asset Browser.
I know broken links from corona bitmap / asset browser was already an issue in the past but was resolved. Am I missing something, or is a bug?

Thank you very much
Best

4
Hello,

I'm not sure if I'm missing something, but when I create a new corona material with a tex (jpg) loaded in the corona bitmap and therefore drop it to the C4d Asset Browser, this tex slot of the corona bitmap appear as "Invalid bitmap file" and tex is not loaded.
But if a corona material was already in the Asset Browser (from previous corona versions), when loaded works everything as expected.
Also, if the Corona bitmap load the tex locally also works fine, it's just broken when loaded from Asset Browser.
I know broken links from corona bitmap / asset browser was already an issue in the past but was resolved. Am I missing something, or is a bug?

Thank you very much
Best

5
Hi
I just realized that scattering corona proxies in Forester plugin, works fine in IR but they are not render in the final render.
Anyone knows how to resolve it?
Thank you,
Im using last daily build, Mac OS Monterey

Best

6
[C4D] General Discussion / Material Library - tex path
« on: 2021-08-09, 13:28:38 »
Hi there,

Is there any way to access Corona Material Library textures as a relative path?
I'm sure there are a lot of people using tex folders in a server to access from different computers, for instance, If I access from a Mac and Windows the textures from Corona Material Library become missing.
Should be optional in Corona Material Library installation define the tex folder or even better bring a folder we can add easily in the new Asset Browser.

Anyway for now as a workaround I just would like to know if possible at least to have an option where I can have the Corona Material Library textures as relative path and not full path, therefore I could set it up in preferences paths.

Thank you
Have a good week.

7
Hi there!

I'm wondering if there is any workaround / script to change all the tex links from the Corona Material Library from Absolute to Relative path?
The reason I'm asking this is because I usually work in Mac and Win and have all the assets and tex in a server. Therefore using the Material Library will miss the tex when switching.

Also, When I place corona materials or objects with corona materials in the new asset browser if I have corona bitmap tex they are not recognized.
Is there any workaround for this? or there is any way to convert all the corona bitmap to c4d bitmaps in one go (just the bitmap shader not the material)?

Thank you very much
Great work you guys have doing,
Best

8
[C4D] General Discussion / Corona UVW randomizer
« on: 2021-03-19, 15:41:44 »
Hi there,

When we use the corona UVW randomizer, we need to make a copy of this shader to all the slots? (for ex. diffuse, roughtness, bump, displacement, etc) so all shaders match the randomization?
If we use a corona bitmap in the UVW randomizer the material preview gets distorted, if we use the native bitmap shader material preview is ok.
Therefore my question is, there are any diference using corona bitmap on UVW randomizer or C4d bitmap? following up on this, is there a diference at all in general about corona bitmap and native one?

Using last daily, C4d R23.
Thank you.

9
Hi

Just realize in last daily build corona sky shaders are not visible in the viewport anymore!
Or is me making something wrong?

thanks.

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