Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - RobH2

Pages: [1]
1
I have an object behind glass. I need to render a mask of it. The transparent material obscures the mask and if I render the mask with the glass turned off, the mask is not in the correct location due to refraction.

How can it pull a mask from something behind glass while leaving the glass enabled?

2
I searched the forum for this, "Render Error (Beginning Renderer)" and find it odd that it returned no results and that I'm the only person with this issue.

However, I just installed Max 2018 and Max 2019 on a render node that's running Windows 7 Professional (SP1). I did all of the Microsoft Updates. I then installed Corona.

When I try to do a network render it fails. I get the following error message:

3dsmax adapter error : Autodesk 20.4 reported error: Render Error (Beginning Renderer)

How can I solve this and get the render node to function?

3
I'm transiting from VRay to Corona and am finding it difficult to do the following simple scenario.

I have a building with Forest Pack grass in front. There are trees on the grass. I need to render the trees along with their shadow as a separate beauty pass with alpha so the trees can be turned off or on.

I can't use shadow catcher in a 'Blend' as Corona does not support multi/sub-object materials (the grass) in a blend or composite material.

When a render a 'CMasking_mask' I get an imperfect mask, especially against the black sky area where I eventually drop a sky in behind. The tips of the leaves don't antialias properly. Plus, that does not allow me to turn "off" the tress, just allows me to manipulate them.

Is there an accepted method to use so that I can achieve this need for layering elements? I eventually need 3 layers. 1: background with building, grass and asphalt. 2: Trees with their organic shadows on the grass and asphalt and 3: people and their shadows doing the same thing.

I need to be able to turn the two top layers on and off.

4
I'm working with a script that modifies the Arch-Design/Self-Illumination/Filter Color. I'm a Frankencoder but I believe the Arch-Design hook is this line:

fn bindSelfColorFilter mat target = if iskindof mat Arch___Design__mi do

How might I modify that to hook the ' Corona/Advanced options/Self illumination/Color ' parameter?

I've tried to find in the Corona Docs and SDK info what the naming conventions for material parameters are and can't seem to locate them.

Pages: [1]