Author Topic: Displacement global offset+water level  (Read 2134 times)

2012-09-11, 23:55:31

zipper

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displacement:
we got positive and negative displacement but we need global offset of surface aswell.
also water level would be nice too (cutting of mesh based on displace map color/height)
« Last Edit: 2012-09-15, 23:58:55 by Keymaster »

2012-09-12, 16:21:37
Reply #1

alieneye

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i agree about surface offset

2014-06-09, 21:48:17
Reply #2

Ondra

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implemented water level
Rendering is magic.
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