Chaos Corona Forum

Official Stuff => News => Topic started by: Ondra on 2013-05-29, 13:10:15

Title: AO pass added
Post by: Ondra on 2013-05-29, 13:10:15
It behaves differently than AO shader, but has no additional overhead.

Ignore render times/noise, it was rendered with debug build.
Title: Re: AO pass added
Post by: Chakib on 2013-05-29, 16:43:37
Niice i like ! Thanks a lot keymaster !
Title: Re: AO pass added
Post by: hglr123 on 2013-05-29, 18:02:14
Thanks mate!
Title: Re: AO pass added
Post by: marioteodoru on 2014-11-03, 00:29:11
Hello,

great work!


Title: Re: AO pass added
Post by: demmi on 2014-11-03, 00:56:25
now that really helps great addition thnks
Title: Re: AO pass added
Post by: zipper on 2014-11-03, 21:31:04
very nice, need to test asap ;)
Title: Re: AO pass added
Post by: Ondra on 2014-11-04, 14:22:51
Funny how 3 people are commenting on a 1 year old feature that since got removed :D
Title: Re: AO pass added
Post by: Stan_But on 2014-11-04, 14:52:10
Funny how 3 people are commenting on a 1 year old feature that since got removed :D

^ | ^
  \/

I was going write "AO sucks" and then saw your post (;
Title: Re: AO pass added
Post by: romullus on 2014-11-04, 15:15:32
AO rocks... when used wisely.
Title: Re: AO pass added
Post by: Stan_But on 2014-11-04, 23:10:50
Actually I think the Corona is so good in GI that doesn't need AO
But AO on/off is optionally of course
Title: Re: AO pass added
Post by: Snikon on 2014-11-05, 11:27:38
thanks for single pass AO, the question for the assembly passes, I created a theme but no one can help me, can somehow answer me. thank you Keymaster
https://forum.corona-renderer.com/index.php/topic,5652.0.html   --- Corona-Nuke pass
Title: Re: AO pass added
Post by: vkiuru on 2015-03-11, 12:22:23
Bumping this thread because I've spent two hours trying to figure out why I cannot get a decent AO pass out of an exterior scene I'm supposed to wrap up so I can fully concentrate on current and more significant projects.

Why was this element removed? I've used Corona Lightmtl and such successfully many times to do AO passes (and anyone about to tell me AO shouldn't be used, don't, since it's not up for you to decide) but with this current scene it's just not working no matter how I set it up. And it's not only this one, I sometimes need to spend an unnecessary amount of time to get it right.

It would be really good to have a reliable element where you could just specify the radius and render out two or three different sized AO elements because like it or not those passes are crucial not for ME but for the people who pay me. The client doesn't give a shit about physically correct contact shadows, they demand certain things of the picture they've ordered and that should be the end of it, give them a 100cm radius AO pass multiplied over a box primitive if that is what they pay us for.

So pretty please, tell me it's there somewhere and I just can't find it or just add it back and save us time :)
Title: Re: AO pass added
Post by: racoonart on 2015-03-11, 12:46:58
The element didn't work the way it was supposed to.
How to do it today: use a CTexmap render element and add a CoronaAO map with the right radius. That's it. No need for selfillum stuff.
Title: Re: AO pass added
Post by: maru on 2015-03-11, 12:48:51
More info:
https://coronarenderer.freshdesk.com/support/solutions/articles/5000518489
Title: Re: AO pass added
Post by: vkiuru on 2015-03-11, 14:26:34
Oh man, that's a life saver! Still lot to learn, I see. Thanks guys!