Author Topic: Real Texture Displacement Test & Forest Pack  (Read 12522 times)

2016-06-07, 23:40:08

markfouronefour

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Just a little test I hope you like.
« Last Edit: 2016-06-08, 10:37:51 by markfouronefour »

2016-06-08, 04:34:41
Reply #1

Christa Noel

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nice works but..
post with bunch of pictures and ended by a link is ok, but not a link only please ;)
I cant imagine if anyone start doing this in this gallery

cheers!

2016-06-08, 10:44:04
Reply #2

markfouronefour

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Thanks,

Fair point, have fixed this issue

2016-06-08, 10:46:27
Reply #3

Nekrobul

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I think you used wrong values for the displacement. Somwhere more obvious somwhere less.
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2016-06-08, 11:31:28
Reply #4

markfouronefour

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Yes I have used the wrong settings, for example the first image has a setting of 300mm, when it should be 80mm,
but when I did 80mm it didn't displace enough.

Any tips would be appreciated.

2016-06-08, 11:49:50
Reply #5

Nekrobul

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Yes I have used the wrong settings, for example the first image has a setting of 300mm, when it should be 80mm,
but when I did 80mm it didn't displace enough.

Any tips would be appreciated.

In this case i would enable RT and tweak around with values and bitmap white contrast.
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2016-06-08, 12:20:53
Reply #6

markfouronefour

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I did a little test with VRay and it displaces correctly, using the recommended setting, can't get the same result out of Corona.
« Last Edit: 2016-06-08, 12:27:27 by markfouronefour »

2016-06-08, 12:34:56
Reply #7

markfouronefour

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I have resolved the problem, I think it wasn't looking right because I was in mm in Corona and cm in Vray, will do some more tests

2016-06-08, 12:36:44
Reply #8

Nekrobul

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This is not right result. Looks like sth wrong with input gamma. Try out this map in corona
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2016-06-08, 13:07:56
Reply #9

markfouronefour

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The first one is with my map and the second with yours. My map is the darker one

2016-06-08, 14:37:45
Reply #10

markfouronefour

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Revision, thanks for you help Nekrobul, I think I have sorted it out now. Gamma needed to be 1.0 like you said.

2016-06-10, 20:11:48
Reply #11

F13Design

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Nice work on the Displacement. So where sis you get the stone texture to create such nice displacement. I like the water as well. Did you use the falloff material to get those results? How about the water ripples? Those look really nice a well.
Michael Secrist
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2016-06-11, 04:27:48
Reply #12

Christa Noel

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those stone's displacement texture looks like comes from here http://real-displacement-textures.com expensive but really cool to have,
sorry for offtopic here, but do you guys have any suggestion for rdt alternatives?

2016-06-13, 10:15:29
Reply #13

Nekrobul

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those stone's displacement texture looks like comes from here http://real-displacement-textures.com expensive but really cool to have,
sorry for offtopic here, but do you guys have any suggestion for rdt alternatives?

https://www.gametextures.com/ - try searching here. There is a lot of interesting stuff.
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2016-06-13, 15:42:52
Reply #14

markfouronefour

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Ripple in water are made with a bump map set at 0.2. On a flat plane with no geometry.