Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: igni on 2012-11-07, 16:05:42

Title: Bump and round corners issue
Post by: igni on 2012-11-07, 16:05:42
When round corners active (have a non-zero numeric parameter) - a bump is disappeared. In attachment It clearly visible on brick part of object.
Exterior scene, used corona sky and corona sun. PT and HD.
Title: Re: Bump and round corners issue
Post by: maru on 2012-11-07, 16:35:36
So round corners is probably executed as a bump map, like in mentalray?
Title: Re: Bump and round corners issue
Post by: igni on 2012-11-07, 16:56:45
So round corners is probably executed as a bump map, like in mentalray?
May be like that) But MR has 2 bump slot (at least in Maya). May be in CR it is not a bug but unfinished feature)
Title: Re: Bump and round corners issue
Post by: Ludvik Koutny on 2012-11-07, 17:10:13
MR has rounded corners map slot, where you simply instance bump map into. I think corona needs such a thing too... :)
Title: Re: Bump and round corners issue
Post by: Ondra on 2012-11-07, 17:12:09
it is a bug (I think I've fixed it approx. 5 times ;))
Title: Re: Bump and round corners issue
Post by: igni on 2012-11-07, 17:19:56
it is a bug (I think I've fixed it approx. 5 times ;))
I've search around "Bug Reporting" topics and haven't found about, so create a post. Sorry if repeated)
Maybe I should ask for access to Mantis)))
Title: Re: Bump and round corners issue
Post by: Ondra on 2012-11-07, 17:40:01
Don't worry, it was reported internally in earlier stages of Corona ;)
Title: Re: Bump and round corners issue
Post by: Ondra on 2012-11-08, 00:20:04
Fixed