Chaos Scatter > [Scatter] Resolved Bugs in 3ds Max

Chaos Scatters heavily affecting viewport FPS

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Ink Visual:
Hi all,
I don't think I've seen any post related to this issue.

We recently produce more animations, so previewing cameras movement in the viewport became very important element of production.
Our scene is split into many Xrefs, that made us realize that whenever Landscape Xref is loaded, problems arise.

We managed to narrow down the issue to Chaos Scatters. When scatters are enabled, (doesn't matter in what display mode) viewport playback performance drops significantly. From 50-60fps to around 5fps.
(please note viewport navigation is fine, it's about timeline scrubbing and playing viewport animation with "/" button)

When scatters are removed from the scene, all is back to normal.

Now here are some additional findings:
-annoyingly hiding scatters layer doesn't help, changing visibility to dot, point cloud or even "none" doesn't help.
-in order to bring back high fps, scatters need to be either removed from the scene completely, or disabled in the scatter lister.
-we are certain this is not just one of the scatters causing issues. Gradually deleting some of them helps (as per screenshot, we have more than 20 in file), so the more scatters we have the worse the issue is, 2 scatters will be ok, 10 will already affect fps heavily. etc
-fun fact, having Chaos Scatter Lister window open, again kills fps from 50fps to 5fps (even with scatters disabled).
-some screenshots for reference of fps values while scatters are disabled/enabled etc.

Can this be looked at?
We can send sample scene for tests if needed.



Thanks for reporting this, I think we have this reported internally already.

Would you still be able to provide your scene so I can use it for testing any fix when our dev team looks into this?

There is a link in my signature to our dropzone



(Internal ID=989621917)

Ink Visual:
Hi Rowan, thanks.

I just uploaded the file:
Submission ID# 5MGX-FP4B

Btw, we use Corona 8.2, Max 2022.

Ink Visual:
Just bumping this one up. Would be great if this could be improved in v10.

It's really hard to work on animating cameras if viewport has 5FPS, and it bacame a real pain in our recent projects.
Disabling Chaos Scatters is not always an option, often we have them as a part of an xref, so in order to improve viewport performance in master file, an xref has to be opened and scatters disabled there....

Can we expect that team will have a chance to look at it in the new release?

Did you try to disable update automatically option in scatter's viewport display rollout? Maybe that could help somehow with performance?


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