Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Ales

Pages: [1] 2 3 ... 13
1
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 12 for Cinema 4D (Daily Build) (https://drive.google.com/drive/folders/1kZij6EEuQ1y-raj9m83P_6sRQ3TSUXCM):

  • Fixed:
    • Fixed rare crash in Scanned Material
    • Fixed color picker stuttering when changing values via HWB
    • Fixed freeze when updating material preview of Corona material with TilePro shader
    • Fixed crash when switching active camera via camera lister dialog
    • Fixed a typo in Tile shader tooltips
    • Conversion improvements when rendering native C4D materials
    • Fixed NaNs warnings possibly happening in some scenes with small triangles

Note: All changes in this build will be released in a v11 Hotfix

2
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 11 for Cinema 4D (Release Candidate 3) (https://drive.google.com/drive/folders/1u4Jyj-SF1daeifpnhSizw_-tjH36Uz9a):

  • Fixed:
    • Fixed crash when rendering scene with some 3rd-party lights (e.g. Redshift)
    • Fixed rendering artifacts in pattern modifier caused by aligning pattern bounding box with front plane of some specific pattern geometries
    • Camera lister numeric parameters no longer open columns setting when value is confirmed using enter
    • Fixed crash in TeamRender client reproducible in some specific scenes
    • Fixed regression with filtering of UVW-based bump in C4D shaders
    • Fixes in implicit conversion of C4D area lights

3
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 11 for Cinema 4D (Release Candidate 2) (https://drive.google.com/drive/folders/1u4Jyj-SF1daeifpnhSizw_-tjH36Uz9a):

  • Added:
    • Tile shader now shows error when custom pattern set by user is in incorrect format
    • Added normals filtering settings also in Skin material
    • Default value for normals filtering set in new materials can now be set in Corona preferences
  • Changed:
    • Changes to the conversion of Hair material in scene converter
  • Fixed:
    • Scene converter now creates single UNDO action (instead of separate UNDO for each converted node)
    • Fixed installation of Corona Standalone
    • Fixed incorrect glossiness value for default preset of Physical material when using glossiness mode
    • Fixed incorrect value specular value for presets in Physical material when using Disney specular mode
    • Fixed issue with include/exclude list in in C4D Lights being ignored
    • Fixed issue with scroll down lists in Color picker in Lister dialog being opened in wrong position
    • Fixed Material ID in Skin material not working
    • Fixed crash when stopping IR in some scenes when "Adjust render resolution to VFB" is enabled
    • Fixes and improvements in conversion of V-Ray sun and sky

4
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

This is our first RC, we'll now focus on testing and resolving remaining issues.

Changes in Corona 11 for Cinema 4D (Release Candidate 1) (https://drive.google.com/drive/folders/1u4Jyj-SF1daeifpnhSizw_-tjH36Uz9a):

  • Added:
    • Added support for VRayScannedMtl in scene converter
  • Changed:
    • Rendering and worker threads on Apple Silicon now use default QOS
      • This is mostly internal change that might improve rendering performance on some M1/M2/M3 CPUs
    • V-Ray physical Sun & Sky is now converted to Corona sky in physical mode (instead of Corona sky with V-Ray physical shader)
    • Renamed Color Edge shader to just Edge shader
    • Updated version of Cosmos shipped in installer to the latest version
    • Updated version of licensing server shipped in installer to the latest version
  • Fixed:
    • Rendering of takes with multiple cameras now uses tone mapping from the correct camera selected for take
    • Fixed rendering artifacts in animated VolumeGrid when used in scene with geometric motion blur enabled
    • Fixed issue where animation parameters in Proxy Lister were not enabled when animated proxy was loaded from within lister
    • Fixed crash in Chaos Scatter when using edge trimming with Forester
    • Fixed issue where VolumeGrid intersecting glass material led to artifacts
    • Fixed rare NAN that could appear when using Caustic solver
    • Fixed issue where MappingRandomizer/Multi shader options Polygon and Mesh Element did not work with displacement
    • Fixed Curves tone mapping operator slowing down the whole tone mapping UI
    • Fixed VFB history not showing B&G and not saving the enabled state of tone mapping

5
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 11 for Cinema 4D (Daily Build) (https://drive.google.com/drive/folders/1AMdDmYkftsDZelYVFHRTF84oVgEhs9ny):

  • Added:
    • MappingRandomizer and Multi shader now support randomization based on tiles of Tile shader
    • Altitude filtering in Chaos Scatter can now be better adjusted using curve
    • Added "on" column in Lister for Corona Proxy
    • Added new bump/normal shader filtering options to Physical material. It has the following modes:
      • 'None' - Normal/bump shaders are not filtered; this gives the most accurate look, however it can lead to significantly increased noise/flickering.
      • 'Linear' - Normal/bump shaders are filtered linearly as any other shader. This may lead to changes in appearance when using different zoom or resolution.
      • 'Roughness modulation' - default. The same as Linear, however, when Corona bitmap is used for bump and/or as normal shader, the material roughness is modified in order to preserve appearance as much as possible when changing zoom/resolution.
  • Fixed:
    • Fixed crash caused by instancing objects with Corona Pattern modifier
    • Fixed problem with Corona Bitmap and Corona Proxy not correctly loading paths from C4D Asset browser
    • Fixed crash when using Corona Bitmap with UDIM pattern containing all 10 tiles in a row
    • Fixed issue with Hair materials imported from Corona material library not rendering in masks
    • IR no longer restarts when white balance on active camera changes
    • Fixed issue where Camera Physical Size did not work with Render selected (pixel mask)
    • AO, RoundedEdges, Curvature shaders now work with MappingRandomizer

6
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 11 for Cinema 4D (Daily Build) (https://drive.google.com/drive/folders/1AMdDmYkftsDZelYVFHRTF84oVgEhs9ny):

  • Added:
    • Added new Corona Tile shader
    • Added new Corona Color Edge shader
    • Added support for OCIO view transform in Corona VFB
  • Fixed:
    • Fixed issue with Displacement override tag not working when original displacement is set to zero
    • Fixed crash of TeamRender client when thread limit is overriden using string options (system.numThreads) to a value higher than set in TR client preferences
    • Fixed reflectance in material conversion of Cinema 4D materials
    • OCIO configuration is now correctly applied in render output
    • Corona Volume Grid now automatically updates when Pyro output cache is changed
    • Fixed issue with some Pyro simulations flickering when rendered using Corona Volume Grid
    • Fixed issues with incorrect bluring with Corona Bitmap, especially in scenes with large units
    • Fixed issue with noise shader not working in bump slot when used inside layer shader
    • Fixed crash in Chaos Scatter in Cinema 4D 2024 when scattered objects contains cycle in instances




7
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 11 for Cinema 4D (Daily Build) (https://drive.google.com/drive/folders/1AMdDmYkftsDZelYVFHRTF84oVgEhs9ny):

  • Added initial version of new scene conversion dialog
    • Moved Camera, Light and Sun conversion to new system
    • Support for explicit C4D area light and Sun conversion
    • Support conversion of latest V-Ray Sun and Sky (DomeLight)
  • Lister improvements
    • Lister dialog now also displays Displacement tags
    • Lister columns visibility setting is now preserved between Cinema 4D sessions
    • Lister now includes list of instances, cloners and generators under each object
  • Direct Pyro support in Corona Volume Grid (Cinema 4D 2023+)
    • Corona Volume Grid can link with any existing Pyro simulation
    • It is recommended to cache Pyro simulation, but uncached output is also supported
  • Added basic support for OCIO color inputs
    • For now this resolves input colors and OCIO should work in sRGB preset
    • There are still fixes to be done to for OCIO support of e.g. ACES preset, these are planned for next daily build
  • Intel denoiser improvements
    • Intel denoiser (GPU) can now be used for interactive rendering
    • OIDN (Intel Open Image Denoise) updated to v2
    • Both CPU and GPU denoising is now available
      • If a compatible GPU is found, the denoiser will automatically be switched to use it, otherwise we will fallback to the CPU
      • Nvidia driver version 522.06 or newer is required
      • Support for AMD cards will be added in the future
  • Chaos scatter additions
    • Added controls for altitude distribution limitation
    • Added Look At functionality in rotation transformation
  • Other additions:
    • Viewport selection filters now recognize Corona Light and Sun as lights and Corona Pattern modifier as deformer (S26+ only)
  • Changed:
    • Color mode in Corona light is now selected using dropdown instead of individual checkboxes
    • Save dialog in Corona VFB now remembers file format used for saving previous renders
  • Fixed:
    • Fixed problem with tone mapping panel in VFB having different background color than the rest of VFB on macOS
    • Corona help system now also works for Render settings, Multipass and all shaders (previously some of these did not open correct web)
    • Fixed issue in lister where enabling/disabling displacement for all materials with displacement caused update of material preview even for materials without displacement
    • Fixed random scattered object instance rendererd at zero position when open spline was used as distribution object in Chaos Scatter
    • Fixed problem with decals not visible to Mask pass in Multi-pass
    • Fixed problem with clouds being sometimes visible in viewport preview of Corona Sky even when set to simple color
    • Fixed issue with incorrectly detected topology changes in deformation motion blur leading to render artifacts
    • Fixed freeze in Chaos Scatter caused by scattering instances with zero size when collision avoidance is enabled
    • Fixed issue with perfect sphere with Corona pattern modifier not rendering correctly in C4D 2024
    • Fixes in installation of Chaos Cosmos and Chaos licensing server on macOS
    • Fixed performance regression when using Triplanar


8
[C4D] Daily Builds / Re: C4D 2024
« on: 2023-09-14, 23:58:27 »
Hi, yes, the current plan is to release v10 hotfix with C4D 2024 support in the near future, hopefully within 2 weeks. But as usual, plans can change depending on any issues we might find during testing.

9
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 11 for Cinema 4D (Daily Build 2023-09-14) (https://drive.google.com/drive/folders/1AMdDmYkftsDZelYVFHRTF84oVgEhs9ny):

  • New:
    • Added support for Cinema 4D 2024

Note: there is currently one known issue in this build - perfect sphere does not render correctly when used with Corona pattern modifier in Cinema 4D 2024. This problem will be fixed in following builds.

10
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 11 for Cinema 4D (Daily Build 2023-07-11) (https://drive.google.com/drive/folders/1AMdDmYkftsDZelYVFHRTF84oVgEhs9ny):

  • Changed:
    • Updated background images in Windows installer
  • Fixed:
    • Fixed issue where using "Camera physical size" with UHD/4K cache led to freeze
    • Fixed issue where using "Camera physical size" sometimes broke object picking from VFB
    • Fixed issue where CIE crashes after deleting Curves tone mapping operator with opened editor
    • Fixed issue where creating a region during pre-rendering phases lead to crash
    • Fixed problem with Corona light and Corona proxy object not rendering in normal render when instanced using multi-instances as part of hidden instanced group
    • Fixed problem with tone mapping panel in Corona VFB having different background color than the rest of VFB on some macOS systems

Note: All changes in this build will be released in a v10 Hotfix

11
Changes in Corona 10 for Cinema 4D (https://corona-renderer.com/download):

  • Fixes:
    • Fixed problem with ID pass and randomization shaders rendering differently when using TR server (note that document need to be resaved in new version for fix to work)
    • Fixed incorrect height of warning dialog for AI denoising + HQ filtering
    • Fixed problem with context menu for lister on macOS not closing when clicked outside of its area
    • MacOS installer now supports dark mode

12
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 10 for Cinema 4D (Release Candidate 3) (https://drive.google.com/drive/folders/19tb9yglJGYu3Y_NBawOGClkoSE4R1wr7):

  • Fixes:
    • Improved warning message shown when combining DOF solver, AI denoising and HQ filtering
    • Fixed problem with ID pass and randomization shaders rendering differently on each TeamRender client
    • Fixed issue where having displaced base object with at least two different decals would lead to having no displacement for a decal which does not replace displacement
    • Fixed issue where having different Roughness mode or IOR mode in decal material and base object material resulted in wrong roughness/IOR when using just some decal channels

13
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 10 for Cinema 4D (Release Candidate 2) (https://drive.google.com/drive/folders/19tb9yglJGYu3Y_NBawOGClkoSE4R1wr7):

  • New:
    • Added support for Chaos Scatter in Lister dialog
    • Added support for Corona Light material in Lister dialog
    • Added support for displacement of Corona materials in Lister dialog
  • Changes:
    • Enabled out of core textures by default
    • Updated version of Cosmos shipped in installer to the latest version
  • Fixes:
    • Fixed issue with some object not moving in IR when velocity pass is added in Multi-pass
    • Fixed issue with lister not always showing objects copied in viewport using CTRL+drag
    • Fixed issue with lister not updating values when viewport was not visible
    • Reduced lister overhead when lister dialog is closed
    • Fixed issue where some objects might randomly disappear from lister
    • Fixed Corona Pattern modifier not correctly handling proxy - pattern from proxy only rendered in Full mesh mode and was missing in some animation frames
    • Corona pattern now respects "Render Visibility" setting of its geometry
    • Fixed bug where "Delete unused materials" removed Corona Sky preview
    • Fixed crash in lister after removing represented object from document while having focus in number spinner in Lister dialog
    • Fixed crash when Material tag with deleted material is drag&droped into Node material editor
    • Fixed action link to switch image filter to HQ in warning message for DOF highlights solver
    • Fixed crash in IR when moving material tag from object with multiple materials in some specific scenes

14
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

This is our first RC, we'll now focus on testing and resolving any remaining issues.

Changes in Corona 10 for Cinema 4D (Release Candidate 1) (https://drive.google.com/drive/folders/19tb9yglJGYu3Y_NBawOGClkoSE4R1wr7):

  • New:
    • Added Surface Color shader for Chaos Scatter
    • Added option to enable/disable automatic IR resolution change in VFB
    • Custom aperture shape can now be rotated
  • Changes:
    • Opacity replacement in Corona decal channels is now disabled by default
    • Improved help system integration with Cinema 4D "Show help" command
  • Fixes:
    • Fixed problem with custom DOF aperture shape being rotated by 90 degrees and bladed aperture rotated by 180 degrees
    • Fixed problem with lister dialog content being vertically stretched in some scenarios
    • Fixed crash when importing Cosmos lights
    • Fixed duplicated multi-pass layers in VFB when render resolution is changed in IR
    • Fixed resizing of IR resolution in VFB when using upscaling factor
    • Fixed problem with dialogs opened from lister (e.g. columns visibility or color picker) not being in front of main C4D window
    • Fixed switching of mask source mode in Corona Decal when unchecking related checkbox
    • Fixed crash when changing Corona Decal using shader as mask source and with cloning instances in IR
    • Fixed crash when changing Corona Light using shader texture and with cloning instances in IR
    • Fixed rare crash hapening when changing tone mapping in camera
    • Fixed slower rendering with buckets than without buckets
    • Improved performance of CoronaAO map in some rare cases

15
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 10 for Cinema 4D (Daily Build 2023-05-30) (https://drive.google.com/drive/folders/1cMHzUt4QXW_KvapPe6Ar1k5e0SUKE8Ei):

  • New:
    • Added Corona Lister dialog
      • Allows simple editing of common Corona objects
      • Lister can filter Corona Camera, Light, Sun, Sky and Proxy
    • Render resolution can now be changed in IR
      • Resolution is automatically adjusted for both IR in viewport and IR in Corona VFB
    • Depth of Field Highlights solver is now available to users
      • Added warnings about unsupported camera modes
      • Added warning when not using high quality filtering
      • Improved budgeting
      • Disabled bucket rendering automatically, since it is inefficient together with DOF solver
      • Improved handling of high-glossy highlights
    • Decal can now select whether its bump and displacement is added on top of the base material, replaces the base material or does not influence the base material
    • IES lights can be imported from Cosmos
    • It is possible to show physical size of the camera in viewport
  • Changes:
    • Improvemets for conversion of C4D materials
      • This is currently mostly internal change, but should help us improve material conversion in future
  • Fixes:
    • Workarounded bug in Cinema 4D S24 where last character of each line in tooltips was missing

Pages: [1] 2 3 ... 13