Author Topic: Giona's "Dream Bike Build" WIP  (Read 15565 times)

2020-04-24, 21:01:20
Reply #30

Giona

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I would try to do this as procedurally as i can. Something like this.

Nice! Thanks for the hint. I never tried that plugin from itoo.
In the beginning I thought about using railclone, but couldn't figured out how to use it for this purpose.
I'll take a look at Clone.

2020-04-27, 22:38:43
Reply #31

Giona

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Little update.
The bike is starting to look like a bike :)

I modeled the cassette using the iToo Clone plugin as suggested by romullus. It's really helpful. The only problem is that the teeth tends to scale a bit and they will never match the chain links as you can see in the test render.
I'll try to find a way to fix that, but before I want to model all the last components.

As always, comments and suggestions are always welcome.




2020-05-16, 18:53:40
Reply #32

Giona

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New progress. (I know I'm really slow but sometimes I prefer to ride the real bike instead of modeling the virtual one..)
Now the cockpit is complete. I had to manually adjust the geometry of the handlebar tape in order to conform to the tubes of the shifter and brakes.

The last component left to model is the SRAM Force 1 rear derailleur. It's quite complex for a modeling noob like me.


2020-05-16, 19:35:09
Reply #33

Designerman77

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Also prefer riding my bike instead of sitting on 3D. :)))
Woow... those seat stays are really that slim?

Your materials & lighting are beautiful.

2020-05-16, 22:02:39
Reply #34

vblackrender.

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The progress of this thread and all the little details you have modeled are amazing!

2020-05-28, 11:44:34
Reply #35

Giona

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New update.
I created the alpha masks for the decals to be painted in Substance Painter and I also tried to add a layer of dirt. I still have to improve to use Painter, and I'm still having some distortion on the UV maps when using the Opensubdiv modifier on the frame.
Later I'll show the problem.

In the meanwhile here you can see the first previews:









The progress of this thread and all the little details you have modeled are amazing!

Also prefer riding my bike instead of sitting on 3D. :)))
Woow... those seat stays are really that slim?

Your materials & lighting are beautiful.


Thanks a lot guys.
@designerman77 yes, the seat stays are quite slim, but not as much as the ones you can find on some modern carbon xc bikes.



2020-06-03, 09:27:49
Reply #36

Giona

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The bike is almost complete, I'm applying the last decals and details to each components using Painter.

In the meanwhile here you can see a quick render to increase the hype :)




Substance Painter details:




2020-07-22, 08:57:56
Reply #37

Giona

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Finally I managed to find some time to proceed with the Dream Build.
I modeled the taillight and prepared the tyre sidewall material with Substance Designer. It's a bit too shiny at the moment, but I'll fix it.

Here some preview:







Tyre photo reference:

2020-07-22, 10:28:58
Reply #38

Frood

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I was about to ask about progress lately because my popcorn started to go stale. Nice to see a sequel :)


Good Luck



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2020-07-22, 11:52:02
Reply #39

Giona

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I was about to ask about progress lately because my popcorn started to go stale. Nice to see a sequel :)


Good Luck

Ahaha sorry for your popcorn :)
Since I started to work again from the office I have less free time for personal projects.
Anyway now I have to wrap this project and make some final images and maybe even a short animation.

Keep following!

2020-08-04, 08:11:26
Reply #40

Giona

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The bike model is finally complete!
In the next days I'm going to create a storyboard for a short animation as well as some still images.
I'm thinking a way to simulate the tyre that inflates. Maybe with some modifiers I can do something.. Any ideas?

In the meanwhile, here another quick test render. This time the bike is out in the wild nature. All the vegetation is custom made with GrowFX.



2020-08-04, 09:54:16
Reply #41

cjwidd

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definitely TyFlow for the inflation +1

2020-08-04, 09:58:08
Reply #42

romullus

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I'm thinking a way to simulate the tyre that inflates. Maybe with some modifiers I can do something.. Any ideas?

For simple inflation, you can use volume/soft selection and animated FFD modifier. If you want something more sophisticated, you can try tyflow and particle skinning. Might be tricky to setup, but should provide convincing result.
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2020-08-04, 16:07:48
Reply #43

maru

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definitely TyFlow for the inflation +1

My first thought as well. Or you can try the 3ds Max Cloth modifier - it can inflate stuff too.
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2020-08-04, 16:37:22
Reply #44

Giona

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I never used TyFlow but I definitly need to try it.
I'll see what I can do with the cloth modifier first.