As the subject states. No matter if "Linear Workflow" is checked or not, scenes are never rendered in LWF.
It also doesn't matter if the output is set to 32Bit (which always should render into linear color space).
However, C4D's internal color profile handling allows linear conversion - at least for the materials. Lights etc. are not taken into account - no LWF.
I know, CoronaC4D has just been born and many things are missing yet (btw, I'm also using the 3ds Max version) so I'm not sure whether to consider this as bug or simply as "not yet implemented". :)