Author Topic: Physical material wrong UI behavior  (Read 1673 times)

2021-01-08, 00:18:51


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When setting the Metalness mode to metal and after that assigning a bitmap to that slot, SSS and Refraction are still greyed out. That is not correct.

2021-01-08, 09:38:27
Reply #1


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You are right, thank you! Attaching a shader to the metal shader slot should enable Refraction and SSS options.
Passing this to the developers.

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