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Messages - mp5gosu

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I know this is discontinued but I use it almost daily. Is there some limitation for object or polycount? Converter freezes but after deleting some objects I try again and it works.

This is most likely happening because of assigned materials, etc. What C4d version do you use?
If you are able to share the scene in question, that'd be very welcome.

Only base mat's displacement channel is evaluated.
Alternatively, mask it directly in the displacement-channel of the base mat. Not that nice, but works.
Second alternative: Use vertex maps. Less precise but may work depending on case.

Last built took one month and now its more than a month and at Road Map, Beta 2, I did not see new activity.
I hope, new built will be with new features and lots of improvements.

i agree.. from an outside view development seems to have stalled

I'd rather say that they're working hard on the node editor and/or other features. Such task is huge and takes time, therefore it is not of any benefit to release something half-baked - even beta builds.

[C4D] Resolved Bugs / Re: opengl issues [bug]
« on: 2018-05-14, 12:39:28 »
Is the library preset actually correctly linked? You mentioned an old scene file, so maybe the libs are pointing to another location or it's even missing.

When having open more than one perspective viewport, one is generally able to switch to the view that is used as render view via viewport setting.

However, this setting has to be disregarded when rendering in editor. This is C4Ds standard behavior and also used by other render engines.
Full-speed non-debug version
Build timestamp: Apr 19 2018 12:51:13
Version: B2 daily Apr 19 2018 (core 2 DailyBuild Apr 18 2018)
Cinema version: CINEMA 4D Studio R19.053 S
Plugin status: initialized successfully

P.S.: Mantis gives a HTTP 500 error on submit.

[C4D] Resolved Bugs / Re: Copy and Paste Layered Materials
« on: 2018-04-25, 09:16:07 »
I think that's the concept that Cinema4D simply doesn't acknowledge. There's no C4D layered material in AR or PR, so there's no need to support such action with the code (no referencing a material within a material) - observed same in Indigo.

This is only half of the truth. It's actually the dev who needs to implement that functionality. And it is indeed possible.

Hey Matt,

I'm afraid, there's currently no plan to update it, for the following reasons:
Corona is still in development and changes are quite hevy to keep track of.
Corona is awaiting a node-based material system. So there is another point I have to consider in order to make it work with the converter.
And finally: Corona will have its own native scene converter in the future.


hdr sky also ?  old or new scene crash immediately for me if a use a hdr sky, a empty scene whith a cube and a hdr sky it's ok, but a more complex scene, impossible rendering.

Same here but crahes even on newly created scenes, with just a cube in it.

[C4D] General Discussion / Re: Corona Tools C4d for Mac
« on: 2017-10-10, 07:06:52 »
Hi Robert,

I only would to ask if you're planning to develope Corona Tools compatible with macOS.



Thanks Nikola for latest beta (29/8). working well.

1st crash:
Corona Bitmap Shader:
1- If image already have in texture slot and selected Corona Bitmap, C4D halt.
2- first select Corona Bitmap.... then place texture, works well.

please confirm if anyone tested this.

compositing image tag/ multi-pass works well till now, in older beta (24/7) it was quitting.

few days off... I will do more tests.


This may be a regression then. Same appeared on R19 but was then fixed.

[C4D] General Discussion / Re: VrayforC4D to Corona
« on: 2017-08-21, 09:33:32 »
Yes, I'm lacking apple hardware and therefore, I can't compile for Macs. Will do it anyways, when CoronaC4D RC arrives.

Hi, this converter which vrayforc4d version support, I am using VrayforC4D 3.4 (3.5 beta)



I'm currently working on it. No eta. though.


Well, personally, I prefer all of my 80 cores to work at 100% while rendering and as far as I'm concerned, this is the way it should behave. There should be feature for adjusting how many cores you'd like to dedicate to rendering, though. Not sure if that is present right now.

Simply set Thread limit in preferences. Corona also uses the C4D thread limit.

I've not tried the Max one but the C4D VFB is quite slow when you get to large frame sizes, especially with bloom and glare still. I've had a couple of B&G no shows on the latest beta this week even with tweaking the VFB window to refresh. Fortunately I could save to CIE and get a lightmix pass with bloom out to comp back in with the rest of the multipass in PS. Is having to sync with the PV an issue perhaps? Im still hopeing to get native 16bit PSD as an output from the VFB. I still struggle to work out why the VFB would be different in Max as it would seem like a 99% pure corona controlled environment. But like Nkilar says, Im excited about the develpment too.

Are you talking about the refresh until PostProcess-Settings are applied? Or are you referring to high response times in PV (e.g. lagging while panning, etc.)
The latter might be caused by a custom monitor profile which is set in preferences. If it differs from sRGB, PV will slow down.

edit: Misread your post. You're talking about VFB, not PV. Yes, it is slower than Max.

[C4D] General Discussion / Re: Corona Bitmap tiling
« on: 2017-07-03, 13:51:42 »
Yup, experienced the same thing. In Cropmode, the tiling is clamped to 1.
Use the Layer-Shader with Transform so long.

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