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Gallery / A.TGG House
« Last post by nguyenhai1009 on Today at 08:44:37 »
This is my latest render of A.TGG House designed by Architectenbureau Quisquater.
Hope you like it!

For full resolution images please visit: https://www.behance.net/nguyenhai1009
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About this Forum / Superlative Сasual Dating - Verified Maidens
« Last post by rlousao on Today at 07:40:16 »
Connect casually with like-minded individuals on the ultimate dating platform.
Authentic Damsels
Prime Сasual Dating
3
[Max] I need help! / Re: Scene Converter Solution
« Last post by romullus on Yesterday at 19:00:14 »
You're welcome!
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Gallery / 日本のアンティークショップ - Japanese Antique Shop
« Last post by fed_dem on Yesterday at 17:51:00 »
A corner of a Japanese antique shop.

Assets modelling in Autodesk 3ds Max, texturing in Quixel Mixer, rendered in Chaos Corona, full 32 bit linear workflow and tone mapping made in DaVinci Resolve.

Full CGI personal project.

High resolution images at: https://www.behance.net/gallery/180290953/-Japanese-Antique-Shop
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Hardware / Building a new workstation
« Last post by MSJ on Yesterday at 17:42:09 »
Hi 👋 Im building a new PC and are wondering if this setup is good for heavy work in 3ds Max ? Or what should i use instead?

1. KFA2 GeForce RTX 4080 SG 1-Click OC 16GB GDDR6X Grafikkarte - 16GB GDDR6X, 1x HDMI, 3x DP
2. ASUS ROG Strix 850W Gold Aura Edition
3. ASUS ROG STRIX B650E-F GAMING WIFI Mainboard Sockel AM5
4. AMD Ryzen 97900X CPU
5. Corsair Vengeance RGB RT Schwarz 128GB Kit (4x32GB) DDR4-3600 CL18 DIMM Arbeitsspeicher
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[Max] Bug Reporting / Re: Corona Sun getting detached from target
« Last post by kkinross on Yesterday at 17:16:43 »
I also have this issue a lot. It's a big problem if I want to submit my file to network rendering (Backburner), since I cannot fix it before it renders (because the targets is always detached when the file is opened.)
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[Max] I need help! / Re: Scene Converter Solution
« Last post by Illuminatu90 on Yesterday at 16:29:21 »
That solved it, thank you. Added Smooth modifier default options.

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Gallery / PORSCHE 911 TECHART
« Last post by onb.artdesign on Yesterday at 16:25:15 »
Hello to everyone.
Today I will share with you my Porsche 911 Techart Project. HDR dome was used as light source and environmental design.
It was designed with Corona 11 and 3d max software.
 I hope you like it.
 If you want to follow me, my Instagram address is https://www.instagram.com/onb.artdesign/
HDR by: magroung.com
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[Max] I need help! / Re: Scene Converter Solution
« Last post by romullus on Yesterday at 16:18:44 »
The issue is probably in smoothing groups or vertex normals, try to add smooth modifier and see if that fixes the issue.
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