Author Topic: Volumetric/SSS rendering playground  (Read 136505 times)

2014-09-21, 23:22:58
Reply #180

romullus

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[..]I'm doing these tests mostly for you, trying to show you something else then arch and to motivate you to do the skin shader [..]
Be careful not to do it too well, or you may reach exact opposite effect :]
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2014-09-21, 23:29:58
Reply #181

Bigguns

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hahaha yeah, but I'm keeping telling to Keymaster that it would look  a LOT better with a true skin shader... so he should be curious and anxious to see how good it could look with that damned skin shader :) haha

2014-09-22, 01:20:11
Reply #182

Bigguns

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here's a bug that is bothering me, check the dark line in the wrinkles...
 EDIT : well.. corona forum compress so much the image we cnnaot see those dark lines...


2014-09-22, 07:14:50
Reply #183

Bigguns

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Here's some mroe render...

We really need a skin shader ( and for the hairs a hair shader, there is no way around ^^) by the way there seems to have  problem when using the opacity with the sss, it give me unpredictable behavior..

and also a render with Vray to compare ^^ ( the last one and for that render it had no facial hairs.. )


2014-09-22, 11:03:21
Reply #184

lacilaci

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Really nice work with hair.. Do you mind sharing workflow with making those?

I don't like the expression on her face but the last picture turned out pretty good :)

2014-09-22, 11:09:06
Reply #185

maru

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This thread makes me want to learn modelling humans...
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2014-09-22, 11:24:32
Reply #186

Ludvik Koutny

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Dark lines are due to the corona note being able to correctly handle bump with SSS. As for the opacity, opacity does not work with SSS. Media are excluded from opacity, so even  if you have opacity of your material set to 0, you will still have SSS component visible. That's wrong, but for now it's this way.

2014-09-22, 15:36:44
Reply #187

Bigguns

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Rawalanche :  Ha ok ! good to know! I will stop trying to understand WTF was going on lol.

Lacilaci: thanks man. Hairs are donein hairfarm in 3dsmax using extrusion method.

Maru : Hehe you should it's a lot of fun :)

Keymaster : If you want to use it for promotion, wich would be really cool, as you can see with a true skin shader (and in this case a hair shader ) it can look a lot better (and it would render faster I'm sure..) hope it motivate you to find some time to do it haha :)

2014-09-24, 03:01:07
Reply #188

Bigguns

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Keymaster, Arnold had to come Back to ask you something, he want to be rendered with a true skin shader he say's otherwise he will need you'r cloths, your boot's and your motorcycle! :)
Also he say's GGX reflection are really cool :)
With some post done in P.S.
« Last Edit: 2014-09-24, 03:25:17 by Bigguns »

2014-09-25, 17:49:56
Reply #189

iliyang

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Bigguns, could you share this model? I really want to give it a shot too.

2014-10-15, 19:28:53
Reply #190

Muadib

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love the examples here and looking forward to seeing more.

somebody mentioned openvdb.

@keymaster: is there any possibility corona could support it?

i do have a hard on for volumetric stuff i have to admit.

2014-10-16, 15:53:49
Reply #191

yolao

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Hi

I wanted to ask if the SSS shown on this thread is the "SSSR – Sub Surface Scattering Revolution" listed in the upcoming features of version 1?

Thanks

2014-10-17, 08:39:54
Reply #192

Bigguns

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Hi Keymaster, I wondering the same thing as him..  SSSR ? :)

2014-10-17, 10:18:02
Reply #193

Ondra

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It is SSS that is fast, easy to set up, works with interactive, and is high quality (there is no faking or precomputation involved)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-10-17, 15:02:15
Reply #194

Muadib

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so i gather volumetrics wont make it into the 1.0?