Author Topic: Corona Renderer 1.7 for 3ds Max Daily Build  (Read 56389 times)

2017-10-23, 15:44:27
Reply #90

Ondra

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fixed
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-10-23, 16:25:42
Reply #91

romullus

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I wonder if CScatter could be made to work with mesher? That would be even better than collapse.
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2017-10-23, 16:28:53
Reply #92

Ondra

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hmm, that would require the scatter to work as particle system... not impossible, but... :D
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-10-23, 16:33:19
Reply #93

romullus

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I withdraw my suggestion then, CScatter still needs much more important features. Better not to waste time on something that can be easily done in other ways and potentially degrade performance :]
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2017-10-23, 16:47:00
Reply #94

PROH

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..hmmmm.. Converting 100.000 C-scatter objects to Max objects might be easy, but from that point on nothing seems easy for Max. In fact even selecting them all can be impossible for Max to handle..