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Messages - Darkki

Pages: 1 [2]
16
Gallery / Re: Personal work, Illustrations and designs.
« on: 2017-08-06, 18:40:05 »
Hi again.
Latest piece with plenty of corona behind it. Involves also tons of overpainting.



More images at artstation: https://www.artstation.com/artwork/5VGXA

17
Gallery / Re: Personal work, Illustrations and designs.
« on: 2017-06-09, 07:59:51 »
Hi all, long time no post.
Finally tested out corona triplanar and damn I like it. Speeds up my messy process so much!
Procedural shading and not a single unwrapped piece.




18
[Max] I need help! / Re: Rendering freezes, corona 1.5
« on: 2017-06-08, 07:19:42 »
Hi Again. Still having this issue. Now with 3dsmax 2016 and corona 1.6 and its really bad, a complete task blocker. It's still behaving like I mentioned in first post.
Here's a minidump attached.

https://www.dropbox.com/s/fnewwi1bpfx4w7s/3dsmax.dmp?dl=0

19
[Max] Resolved Feature Requests / Re: CoronaTriplanar
« on: 2016-11-10, 22:17:17 »
Any news with this one? I can see it's already marked as done in the roadmap, but is it in the latest daily build?

20
[Max] Resolved Feature Requests / Re: CoronaTriplanar
« on: 2016-10-31, 15:32:53 »
Sounds truly awesome!
Can't wait to get my hands on it.

21
Gallery / Re: Personal work, Illustrations and designs.
« on: 2016-10-22, 16:11:06 »
Thanks everyone.

Rawalanche: All procedurals mostly, I rarely handpaint anything if there are tons of complex objects.
Image attached is my super basic material setup where everything usually starts. There's basematerial and material for edges and cavities. Basematerial is usually blend-material of somesort, with different masks applied.
I Model everything 3dsmax with usually just raw polymodeling. Lately I have been using more and more booleans also.

Melvisio: I wish I was smart enough to write my own shaders but I struggle even with really basic maxscript :D

22
Gallery / Re: Personal work, Illustrations and designs.
« on: 2016-10-20, 22:45:35 »
I call this one finished. It was fun practice and managed to develop my procedural shaders a bit further.
Also I tried streamline my workflow.

23
Gallery / Re: Personal work, Illustrations and designs.
« on: 2016-10-17, 20:37:42 »
Thanks everyone! Sure. I'll keep this forum posted.
Small sneak-peek for next upcoming project.


24
Gallery / Personal work, Illustrations and designs.
« on: 2016-10-16, 20:02:39 »
Hi everyone, finally I managed to post here. Such a super high quality stuff what you guys keep pulling out, I'm constantly impressed! I think I differ from the mass a little bit because I'm not using corona for architecture visualizations.
Most of my renders also involve a heavy compositing and photoshoping, but there's still plenty of corona magic behind it.

Cheers!

25
[Max] I need help! / Re: Rendering freezes, corona 1.5
« on: 2016-10-16, 16:19:39 »
Sure, I will try to replicate this later and post minidump.
Thanks!

26
[Max] I need help! / Rendering freezes, corona 1.5
« on: 2016-10-16, 14:31:56 »
Hi all, long time corona user here. Encountered a pretty bad issue.

Dunno where's the issue is, but it started after installing 1.5 version. When I try to render scenes with high polycount (over 30 million) with high resolution (over 4k), rendering starts fine, but after a couple of minutes it completely freezes. It's not a memory issue because my 32g of memory doesn't cap while rendering. I can see at the task manager that it still renders even though 3dsmax (2015) is not responding, and when rendering ends, it doesn't save files and passes. I tried all typical workarounds, new scenes etc.. but I didn't manage to resolve the problem. Previously I haven't had any issues with large scenes and high resolutions.
Anyone else having this?

EDIT:

Reverting back to 1.4 seems to solve this. So there might be something wrong with 1.5.

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