Author Topic: Can Corona achieve the effect of volumetric light like we can watch in  (Read 8057 times)

2014-12-21, 13:06:43

jorari71

  • Active Users
  • **
  • Posts: 83
    • View Profile
Hello.

I've seen that Corona has a feature called "Global Volume Material" but after some tests Icouldn't achieve an effect of volumetric light like in this video I paste here:


Maybe I'm a newbye in Corona but I'm very interested on it.

At least I've achieved an effect of fog but which can't create such a scattering of the light.

I've watched a pair of tricks to achieve this reated with a plane normal to the camera but this is a fake.

Anyone knows if the "Global Volume Material" feature is what I'm looking for inside Corona?.

Thanks in advance.
« Last Edit: 2014-12-21, 13:20:28 by jorari71 »

2014-12-21, 21:59:28
Reply #1

juang3d

  • Active Users
  • **
  • Posts: 636
    • View Profile
Hi there jorari71.

It is possible with daily builds and it will be possible with 1.0 but it is really slow, I don't recommend it.
Here is an example rendered with that.

Cheers!

EDTI: BTW it is slow in any path tracer, even in any render engine I dare to say, corona is not the slowest I saw at all, but it's time consuming to get a noise clean image :)

2014-12-21, 22:18:59
Reply #2

jorari71

  • Active Users
  • **
  • Posts: 83
    • View Profile
Oh, thank you.

Could you make a capture of the settings you used for this result, please?.

I know it's one of the slowest features for any redner engine but sometimes , and for some specific cases there's no other way.

Thank you Juan.
« Last Edit: 2014-12-21, 22:30:41 by jorari71 »

2014-12-21, 22:32:48
Reply #3

juang3d

  • Active Users
  • **
  • Posts: 636
    • View Profile
But do you have access to daily builds?
Because the settings are useless if don't, it's a feature present just in daily builds yet.

Cheers!

2014-12-21, 22:47:14
Reply #4

jorari71

  • Active Users
  • **
  • Posts: 83
    • View Profile
But, which is the frequency of the compilations released?.

My compilation is around the past week...The 8th of December more or less.

Which is the date of your compilation?. Is newer than mine?.

Thank you.

2014-12-21, 22:52:28
Reply #5

jorari71

  • Active Users
  • **
  • Posts: 83
    • View Profile
The details of my installed version are:

Defines:  LICENCE_NOT_NEEDED
Internal color space: Wide RGB
Build timestamp: Nov 27 2014 18:16:06
Corona version: Alpha v7.2, Maxsdk version: 2014

2014-12-22, 08:59:24
Reply #6

juang3d

  • Active Users
  • **
  • Posts: 636
    • View Profile
Hi jorari71.

Currently you have Corona a7.2, this is an stable build that does not contain some features like interactive rendering and volumetric features.
Daily builds are beta builds for beta testers, it requires an special license and permission to access them, I'm afraid you can't yet, but all those features will be released soon in 1.0 :)

Cheers!

2014-12-22, 10:40:57
Reply #7

jorari71

  • Active Users
  • **
  • Posts: 83
    • View Profile

2015-03-31, 23:23:04
Reply #8

jamestmather

  • Active Users
  • **
  • Posts: 9
    • View Profile
Is there a tutorial anywhere on how to do volumetric lights in the 3ds max version of corona.

Thank you.


2015-04-01, 09:00:35
Reply #9

Lucutus

  • Active Users
  • **
  • Posts: 103
    • View Profile
    • a+m

2015-04-01, 09:09:37
Reply #10

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 12750
  • Marcin
    • View Profile
Is there a tutorial anywhere on how to do volumetric lights in the 3ds max version of corona.

Thank you.
Basically use Corona Volume mtl in render setup > scene > scene environment > global volume material slot and adjust its settings. You will find some basic info here:
https://coronarenderer.freshdesk.com/support/solutions/articles/5000534910
And a more detailed tutorial is coming soon. :)
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us