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Topics - KC149

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[Max] Feature Requests / Resolution set in camera.
« on: 2018-10-23, 12:43:06 »
Hey so I'm currently setting up preview cameras for a job and thought it would be really helpful if the resolution/ aspect ratio could be set in the camera or if the cameras could create some kind of guide lines, so we could potentially preview both portrait and landscape views at the same time in different viewports. I have no idea what i'm talking about when it comes to this but assuming this is a limitation of max and is probably why its not already in but figured it was worth voicing.

All the best.

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[Max] Feature Requests / DOF focust point indication
« on: 2017-11-16, 14:28:12 »
Hey so i was thinking a render element maybe similar to the zDepth or Normals elements that shows some kind of representation the effect the DOF is having on the scene. I was thinking it could be helpful in production so you don't have to wait for the render to clean up before seeing how areas of the scene are being affected.

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[Max] I need help! / The Magic Of Caustics
« on: 2017-11-14, 16:04:41 »
Hi guys,
Today I've been working on making some of my basic materials a bit more detailed, I've noticed that when i turn caustics on a glass material the object completely occludes the light as if it were non transparent. Ive attached a before and after of ythe direct lighting pass but the same thing happens in all the passes where you'd expect (/not expect) to see it. Any Ideas Guys?

All the best

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[Max] I need help! / ANISOTROPY NOISE
« on: 2017-06-16, 16:50:38 »
Hey Guys,
So I've noticed that by just changing the anisotropy value on a materiel any object with that materiel applied will render noisy, even with the de-noise on. In the exact same scene with the exact same material and setting, just with the anisotropy set to 0 will render fine and with the normal amount of noise expected but as soon as the value is set to something other that 0 there's an excessive amount of noise that just doesn't seem to clean up no matter how long it render for.

I just wanted to ask if anyone else has come across this and if there are any work around's.
Cheers Guys

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Hey Guys,

So I've just upgraded to deadline 1.6 and now whenever I try to submit a job to deadline, the submission freezes on:

 ">Submitting All Frames In One Job..."

I've tested this with both an existing scene which yesterday submitted fine and I've tried with a fresh new scene and I've tried both as single frame renders and as animations and nothing is working. The only thing on the machine to change is the version of corona so I'm pretty confident its the corona update. And I can't open the log because it wont open until the submission completes. If it helps I'm running Deadline 8.0.12.4.

Thanks In advance.

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[Max] I need help! / Double Glazing render times
« on: 2017-01-09, 14:11:52 »
Hi guys, new to the forums but I've been using corona for a little over a year now. In an effort to make my scenes more realistic I've tried to use double glazed glass where applicable but on the exact same render using the same workstation the render times have increased from 14 hours for 50 passes to a little over 24 hours for the same number of passes. I obviously expected some increase in render time but that was well above what I was expecting. So I wanted to see if anyone on here has experienced this and what you awesome guys have done to get around this?

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