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[Max] General Discussion / Multimap slow when used on many objects
« on: 2023-09-14, 10:47:10 »
We've notice rendering grinds to a halt when lots of multimaps have been used in different materials applied to trees and foilage specifically when using multimap on instances and mesh element. We also used multimap on the scene spotlights and bulb objects with light material applied on. Is this somewhat a known issue?
The render went from rays/s 3.5 million to rays/s 700,000 on an i9 12900K.
The render went from rays/s 3.5 million to rays/s 700,000 on an i9 12900K.